Constructor for the GLSL program sent to vertex and fragment shaders, including default uniforms and attributes. Built-in uniforms and attributes Vertex shader (unconditional): // = object.matrixWorld uniform mat4 modelMatrix; // = camera.matrixWorldInverse * object.matrixWorld uniform mat4 modelViewMatrix; // = camera.projectionMatrix uniform mat4 projectionMatrix; // = camera.matrixWorldInverse uniform mat4 viewMatrix; // = inverse transpose of modelViewMatrix… Continue reading WebGLProgram
Month: February 2025
AI Integration in WebXR for Smart Interactions
Artificial intelligence can enhance WebXR experiences by making interactions more dynamic, realistic, and adaptive. AI can drive procedural content generation, intelligent NPC behavior, and user-driven interaction models. Key AI Techniques for WebXR AI-Powered NPCs – Implement machine learning-based NPCs that can hold conversations, respond to user actions, and learn from interactions over time. This makes… Continue reading AI Integration in WebXR for Smart Interactions
Cross-Platform Compatibility in WebXR (VR, AR, and Desktop)
Ensuring WebXR applications run seamlessly across multiple devices (VR headsets, AR-enabled smartphones, and traditional desktops) is essential for accessibility and user engagement. Each platform has different input methods, rendering capabilities, and performance constraints that must be considered. Key Techniques for Cross-Platform Support Feature Detection – Use JavaScript APIs like navigator.xr.isSessionSupported() to determine whether the device… Continue reading Cross-Platform Compatibility in WebXR (VR, AR, and Desktop)
Storytelling and Narrative Design in WebXR
WebXR enables immersive storytelling by placing users inside the story rather than just observing it. Traditional storytelling methods must be adapted for interactive environments where users have control over their experiences. Key Narrative Techniques Environmental Storytelling – Instead of direct exposition, use objects, ambient sounds, and visual cues to convey the story. A ruined cityscape… Continue reading Storytelling and Narrative Design in WebXR
Physics-Based Interactions in WebXR with Three.js and Cannon.js
Integrating realistic physics into WebXR experiences enhances immersion, allowing users to interact with objects naturally. Unlike traditional animations or direct transformations, physics-based interactions provide more believable and engaging experiences. Key Techniques for Physics Interactions Rigid Body Constraints – Implement hinge joints, sliders, and point-to-point constraints to create doors, levers, and mechanical parts that behave naturally… Continue reading Physics-Based Interactions in WebXR with Three.js and Cannon.js
Failure to post tax due to no nexus setup
Issue Statement: A common error faced by customers recently is the failure to post tax due to no nexus setup. Here is a quick guide on resolving these posting errors and setting it up correctly. Solution: To resolve our concern, we have to follow the steps below ======================== Login as Administrator ======================== I. Create a… Continue reading Failure to post tax due to no nexus setup
Error on Balancing by Segments Process
Issue statement: When running the Balancing by Segments Process, the customer is encountering an error: Status: Failed. Solution: To resolve the error, re-toggle the feature and run the Balance Transactions by Segments process again: Navigate to Setup > Company > Enable Features > Accounting Tab In the Accounting Tab > Advanced Features: Disable the Balancing Segments Hit… Continue reading Error on Balancing by Segments Process
Add Quantity as a column in the Profit and Loss Report
Requirement: The Customer wants to add Quantity as a column in the Profit and Loss Report. Solution: By design, the quantity field is not available for financial reports. This is currently as system limitation is logged under Enhancement 165316. This detail is available on more granular reports like Transaction Detail Reports under Reports > Financial… Continue reading Add Quantity as a column in the Profit and Loss Report
Advantages of Using Testing Quadrants in Software Testing
Comprehensive Test Coverage Ensures that both functional and non-functional aspects of the software are tested. Covers different types of testing, including unit, integration, UI, performance, and security testing. Clear Categorization of Tests Helps teams understand the purpose and scope of each testing type. Divides testing into business-facing and technology-facing, making it easier to plan testing… Continue reading Advantages of Using Testing Quadrants in Software Testing
Augmented Reality-Based Testing (ARBT)
Augmented Reality-Based Testing (ARBT) combines augmented reality (AR) technology with traditional software testing methods. The goal is to improve the testing process by providing an immersive, interactive environment where testers can experience software in real-world contexts. AR overlay technology enables testers to visualize digital information in their physical surroundings, bridging the gap between virtual and… Continue reading Augmented Reality-Based Testing (ARBT)