- Mobile App and Exam Success: The study focused on a gamified mobile learning app designed specifically for accounting education.
- Students who seriously engaged with the app achieved a significantly higher score in the final exam compared to non-serious users.
- The app positively impacted academic performance in the accounting course.
- Controlling for Other Factors:The researchers controlled for other factors that influence student success based on prior literature.
- App usage emerged as a significant predictor of exam performance.
- Methodology:The study employed three approaches: OLS regression, 2SLS regression, and an identification strategy based on students attempting the course for a second time.
- The 2SLS approach, which addresses self-selection bias, provided valuable insights into the use of mobile technology in accounting education.
- Broader Implications:Beyond accounting education, this research contributes to the ongoing exploration of the effects of gamification and mobile technology in higher education.
- It also sheds light on the determinants of student success