Setting Up the Scene
- Add a Fluid Domain: Create a cube and assign it the “Fluid Domain” physics type. This defines the water’s boundaries.
- Create Fluid: Add another cube inside the domain and assign it the “Fluid” physics type. This is your water source.
- Add Effectors: Use objects like planes or cubes as effectors to interact with the water. For instance, a plane can act as a dam.
Simulating the Water
- Bake the Simulation: Run the simulation to generate the fluid data.
- Real-time Interaction: Use Blender’s Eevee renderer for interactive water simulations.
Enhancing Realism
- Adjust Viscosity: Control water thickness.
- Add Surface Tension: Create realistic droplet formation.
- Introduce Turbulence: Simulate natural water movement.
- Create Foam and Spray: Enhance visual appeal.
- Develop Materials: Use physically based materials for realistic appearance.
Tutorials
Learn Blender’s NEW Water Physics – https://www.youtube.com/watch?v=e3mhJXuveFo
Interactive Water Simulation (with foam) – https://www.youtube.com/watch?v=lTDMDMwhYvQ