Interactive Water Simulation in Blender

Setting Up the Scene

  1. Add a Fluid Domain: Create a cube and assign it the “Fluid Domain” physics type. This defines the water’s boundaries.
  2. Create Fluid: Add another cube inside the domain and assign it the “Fluid” physics type. This is your water source.
  3. Add Effectors: Use objects like planes or cubes as effectors to interact with the water. For instance, a plane can act as a dam.

Simulating the Water

  1. Bake the Simulation: Run the simulation to generate the fluid data.
  2. Real-time Interaction: Use Blender’s Eevee renderer for interactive water simulations.

Enhancing Realism

  • Adjust Viscosity: Control water thickness.
  • Add Surface Tension: Create realistic droplet formation.
  • Introduce Turbulence: Simulate natural water movement.
  • Create Foam and Spray: Enhance visual appeal.
  • Develop Materials: Use physically based materials for realistic appearance.

Tutorials

Learn Blender’s NEW Water Physics – https://www.youtube.com/watch?v=e3mhJXuveFo

Interactive Water Simulation (with foam) – https://www.youtube.com/watch?v=lTDMDMwhYvQ

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