Cycles Render Engine Updates — Blender 4.5 LTS

Key Enhancements in Cycles

1. Adaptive Subdivision Improvements

  • Adaptive subdivision now supports previously missing features like attribute subdivision, smooth UV subdivision, and motion blur.
  • The subdivision modifier levels are now ignored, allowing more efficient handling of geometry.
  • Fully multithreaded, significantly improving performance.
  • Automatically reduces vertex and triangle counts when subdivision isn’t required.

2. Enhanced Bump Mapping

  • Introduced bump correction to avoid washed-out areas near shadow terminators, preserving detail from normal and bump maps.
  • A new Filter Width input in the Bump node (default 0.1) allows artists to emulate bevel-like effects on sharp edge textures.

3. Custom Cameras via OSL

  • Users can now implement custom camera types using Open Shading Language (OSL)—independent of OSL shading—and supported on CPU and OptiX devices (where hardware allows).

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