Advanced Post-Processing with EffectComposer

Description:

Effect Composer in Three.js is a powerful tool that allows stacking and managing post-processing effects in a pipeline. It works by rendering the scene to a framebuffer and then applying a series of shader-based passes (like UnrealBloomPass, SSAO, FXAA, GlitchPass, DotScreenPass, etc.) on the rendered image, rather than directly to the screen.

This decouples the rendering from the post-processing and enables multiple visual enhancements such as:

  • Bloom: Simulates camera light bleeding for glowing effects.
  • Depth of Field (DoF): Mimics real camera lens blur.
  • Screen Space Ambient Occlusion (SSAO): Adds contact shadows.
  • Chromatic Aberration: Color fringing for realism.
  • God Rays: Volumetric light beams.

Use Cases:

  • VR experiences needing a filmic feel.
  • Architectural visualizations with photorealism.
  • Games that require mood effects like fog, dust, or lens flare.
  • Simulations where clarity and realism affect immersion.

Advantages:

  • Flexible chaining of multiple effects.
  • Modular and reusable.
  • Shader-pass customization with GLSL.
  • Supports custom passes and render targets for full control.

Limitations:

  • GPU-intensive, especially in VR or on mobile.
  • Needs fine-tuning to balance visual quality and FPS.
  • Some effects like SSAO may not work well with transparent materials.

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