Advanced Shadows and Lighting Techniques in Three.js

Lighting and shadows play a crucial role in enhancing realism and immersion in WebXR applications. Three.js offers various lighting methods, but achieving high-quality visuals while maintaining performance requires optimization techniques.

Key Techniques for Shadows and Lighting in Three.js

  • Shadow Mapping in Three.js
  • Three.js provides shadow mapping techniques, including:
  • BasicShadowMap – Fast but lacks soft shadows.
  • PCFShadowMap (Percentage Closer Filtering) – Produces smoother shadows by blending samples.
  • PCFSoftShadowMap – A more refined version of PCF for softer shadows.
  • VSM (Variance Shadow Map) – Reduces shadow acne and improves shadow blur but requires more GPU memory.

  • Real-Time Global Illumination
  • Use light probes and baked lightmaps to simulate indirect lighting and reflections.
  • Apply Screen Space Global Illumination (SSGI) for approximating real-world light behavior in real-time.

  • Physically Based Rendering (PBR)
  • Three.js supports PBR via the MeshStandardMaterial and MeshPhysicalMaterial shaders.
  • Use HDR (High Dynamic Range) environments to enhance lighting realism.
  • Combine Image-Based Lighting (IBL) with reflection maps for improved realism.

  • Optimized Dynamic Lights
  • Use directional light cascades for smoother outdoor lighting in VR.
  • Reduce the number of active lights by dynamically enabling/disabling them based on user position.
  • Precompute light data where possible and use baked lighting for static objects.

Use Cases in WebXR

  • Day-Night Cycles in VR – Simulating natural lighting transitions for open-world VR experiences.
  • Performance-Optimized Indoor Lighting – Combining baked lighting with dynamic shadows for realistic room illumination.
  • Immersive Horror or Sci-Fi Environments – Using advanced shadow techniques for atmospheric effects like flickering lights.

Leave a comment

Your email address will not be published. Required fields are marked *