Unreal Engine (UE) is widely known for high-end game development, but it also supports web deployment, enabling rich, real-time 3D experiences accessible directly from a browser. This article covers the process, benefits, and optimisation techniques for building and deploying Unreal Engine Web Apps. 1. What are Unreal Engine Web Apps? Unreal Engine Web Apps are browser-based applications powered by… Continue reading Unreal Engine Web Apps
Author: Sarath S
What is Voice Cloning?
This article explains how to integrate voice cloning technology with Three.js projects, and how to optimise audio performance for real-time 3D and WebXR experiences. Voice cloning can be used to create realistic narrations, NPC dialogue, or immersive audio environments in 3D applications. 1. What is Voice Cloning? Voice cloning refers to the process of generating synthetic speech that mimics… Continue reading What is Voice Cloning?
Optimizing 360° Camera Rotation for Smooth Rendering in Three.js
Rotating the camera in a 360-degree environment is a common feature in immersive experiences like virtual tours, games, and XR applications. However, poorly implemented camera rotation can cause jittering, stuttering, or performance degradation, especially when rendering high-resolution environments or complex geometry. This article covers best practices and techniques for achieving smooth and optimized 360° camera… Continue reading Optimizing 360° Camera Rotation for Smooth Rendering in Three.js
Code Structuring Best Practices for Three.js and WebXR Projects
This article outlines a scalable and maintainable code architecture for building WebXR experiences using Three.js. Proper structuring enhances team collaboration, improves performance, simplifies debugging, and allows smooth expansion of features and scenes over time. Why Code Structuring Matters Unstructured or monolithic code can quickly become unmanageable, especially in complex XR projects. By modularizing and organizing… Continue reading Code Structuring Best Practices for Three.js and WebXR Projects
Texture Compression Using KTX2 for Optimized WebGL Performance in Three.js
This article describes how to compress textures using KTX2 format and integrate them into a Three.js pipeline. Texture compression is a critical optimization step in reducing VRAM usage, improving performance, and increasing compatibility across desktop, mobile, and XR platforms. Why Texture Compression Matters Uncompressed textures are one of the biggest consumers of GPU memory. A… Continue reading Texture Compression Using KTX2 for Optimized WebGL Performance in Three.js
GLTF Export Optimization and VRAM Usage for Better Performance in Three.js
This article outlines best practices for optimizing GLTF exports to reduce GPU memory (VRAM) usage and improve performance in Three.js applications. These optimizations are particularly critical for immersive WebXR and VR experiences, where performance is constrained by browser limitations and device capabilities. Importance of GLTF Optimization GLTF (.gltf or .glb) is a modern, efficient format… Continue reading GLTF Export Optimization and VRAM Usage for Better Performance in Three.js
Shaders vs. GLTF Models for Environment Optimization in Three.js
When creating environments in Three.js, you have two main approaches: Custom Shaders – Procedurally generate terrain, sky, and materials. GLTF Models – Load pre-built, optimized assets for better performance. Each method has advantages and trade-offs. The right choice depends on whether you prioritize visual quality, performance, or development efficiency. 1. Understanding Shaders vs. GLTF Models… Continue reading Shaders vs. GLTF Models for Environment Optimization in Three.js
Shaders vs. WebGL Optimization in VR Scenes
When working with VR (Virtual Reality) in Three.js, achieving high performance is crucial to maintaining a smooth and immersive experience. This involves using shaders effectively and optimizing WebGL performance to avoid lag, reduce latency, and maintain a stable frame rate (90+ FPS for VR headsets). In this article, we’ll explore: What are shaders in Three.js… Continue reading Shaders vs. WebGL Optimization in VR Scenes
Using Native Components in Three.js
Three.js provides built-in geometries, materials, lights, cameras, and other essential 3D components to create interactive 3D applications. These native components allow you to build complex scenes without needing external libraries or extensive custom shaders. In this guide, we’ll explore how to use native Three.js components, such as: Geometries (Box, Sphere, Plane, etc.) Materials (Basic, Standard,… Continue reading Using Native Components in Three.js
Integrating Arduino with Three.js: Real-time 3D Visualization
Arduino is a popular open-source electronics platform that allows developers to create interactive projects using sensors, motors, and more. Three.js, a JavaScript library, enables the creation of 3D graphics in the browser. Integrating Arduino with Three.js can allow real-time visualization of sensor data, robotics control, and interactive web experiences. In this article, we’ll explore how… Continue reading Integrating Arduino with Three.js: Real-time 3D Visualization