Three.js enables the creation of interactive 3D experiences in the browser, but how can you turn your WebGL-powered app into a revenue-generating product? This article explores various monetization strategies for Three.js web apps, including subscriptions, digital goods, ads, and more. — ## **1. Monetization Strategies** ### **A. Selling 3D Assets or Custom Models** If your… Continue reading How to Monetize Three.js Web Apps
Author: Sarath S
Smooth Workflow for Web Integration of Generative AI in WebXR
WebXR enables immersive VR and AR experiences in the browser, and integrating Generative AI into these experiences can unlock dynamic content creation, personalized environments, and AI-driven interactions. This article outlines a smooth workflow for integrating Generative AI into WebXR applications using Three.js, WebGL, and cloud-based AI models. — ## **1. Key Components of WebXR +… Continue reading Smooth Workflow for Web Integration of Generative AI in WebXR
How to Convert Unreal Engine Shaders to Three.js
How to Convert Unreal Engine Shaders to Three.js Unreal Engine (UE) shaders use a node-based system powered by HLSL, whereas Three.js uses GLSL for its WebGL materials. Converting a shader from Unreal to Three.js requires manually translating HLSL shader code into GLSL and adapting it to the Three.js rendering pipeline. This article covers the key… Continue reading How to Convert Unreal Engine Shaders to Three.js
Store Support for Three.js Products
This article provides guidance on managing store-related issues for products built with Three.js, including licensing, refunds, and troubleshooting common customer concerns. ## **1. Licensing & Usage** Three.js itself is an open-source library under the MIT license, but products built with it may have their own licensing terms. Ensure your store clearly states: – The type… Continue reading Store Support for Three.js Products
Blender Skybox Addon
What is a Skybox? A skybox is a 360-degree environment that surrounds a 3D scene, simulating a realistic sky, space, or landscape background. Instead of rendering distant objects in real-time (which is computationally expensive), skyboxes use pre-rendered textures on a cube or sphere, creating the illusion of an infinite world. Skybox Formats: Cubemap (6-sided texture)… Continue reading Blender Skybox Addon
Optimizing Meshes in Babylon.js with Mesh Optimizer
Why Optimize Meshes? Before diving into Babylon’s mesh optimizer, let’s understand why optimization is necessary: Faster Rendering – Reducing the number of vertices and polygons speeds up GPU processing. Better Performance on Low-end Devices – Optimized meshes reduce memory usage, improving performance on mobile and older hardware. Smaller File Sizes – Optimized models load faster,… Continue reading Optimizing Meshes in Babylon.js with Mesh Optimizer
Custom Shaders in WebGL
WebGL is a powerful graphics API that enables developers to create interactive 3D graphics in the browser. At the heart of WebGL’s rendering pipeline are shaders, small programs that run on the GPU to determine how objects appear on the screen. Custom shaders allow for stunning visual effects, from realistic lighting to artistic distortions. In… Continue reading Custom Shaders in WebGL
The Rise of Theatre.js: Revolutionizing Web Animation and Storytelling
In the ever-evolving world of web development, creating immersive and engaging user experiences has become a top priority. From interactive websites to dynamic web applications, developers are constantly seeking tools that allow them to push the boundaries of creativity. Enter **Theatre.js**, a powerful JavaScript library that is revolutionizing the way we think about web animation… Continue reading The Rise of Theatre.js: Revolutionizing Web Animation and Storytelling
Server-Side Rendering (SSR) in Three.js: How It Works, Limitations, and Pricing
Three.js is widely known for its ability to create stunning 3D graphics in a browser. While it is primarily a client-side library, server-side rendering (SSR) can be used to generate 3D scenes on the server, which are then sent to the client as pre-rendered images or initial state data. This approach improves performance, particularly for… Continue reading Server-Side Rendering (SSR) in Three.js: How It Works, Limitations, and Pricing
Exporting Assets from Unreal Engine to Three.js
Unreal Engine is widely used for creating detailed and immersive 3D scenes, while Three.js is a popular library for rendering 3D graphics on the web. Exporting assets from Unreal Engine to Three.js allows developers to combine the realism of Unreal Engine with the flexibility of web-based experiences. This guide outlines the steps to export assets… Continue reading Exporting Assets from Unreal Engine to Three.js