Breaking Down the Animation Pipeline: From Concept to Screen

Breaking Down the Animation Pipeline: From Concept to Screen These days, animation is used across a wide range of industries to entertain, inform and communicate. From movies and video games to education, architecture and beyond, there is a growing demand for skilled and knowledgeable animators to turn ideas into reality on the screen. If you have your sights set… Continue reading Breaking Down the Animation Pipeline: From Concept to Screen

Published
Categorized as Design

Rigifi and Cloud Rig

Rigifi and Cloud Rig are both rigging tools for Blender, but they cater to different needs and have distinct features. Here’s a detailed comparison of the two: 1. Rigifi: Purpose: Rigifi is a rigging tool designed to offer fast and easy rigging, focusing on automating the rigging process for humanoid characters. It simplifies rigging so… Continue reading Rigifi and Cloud Rig

Published
Categorized as Design

script to make a basic car model in blender

import bpy def create_car():   # Create the main car body   bpy.ops.mesh.primitive_cube_add(size=2, location=(0, 0, 1))   car_body = bpy.context.object   car_body.name = “Car_Body”   car_body.scale.x = 2 # Length   car_body.scale.y = 1 # Width   car_body.scale.z = 0.5 # Height       # Create the roof   bpy.ops.mesh.primitive_cube_add(size=1.5, location=(0, 0, 1.5))   car_roof = bpy.context.object   car_roof.name = “Car_Roof”   car_roof.scale.x = 1.2   car_roof.scale.y = 0.9   car_roof.scale.z =… Continue reading script to make a basic car model in blender

Published
Categorized as Design

Basic python scrip to make body armature

import bpy import math def create_armature(name=”BasicHumanRig”):   bpy.ops.object.armature_add()   armature = bpy.context.object   armature.name = name   armature.data.name = name   return armature def edit_mode():   bpy.ops.object.mode_set(mode=’EDIT’) def pose_mode():   bpy.ops.object.mode_set(mode=’POSE’) def object_mode():   bpy.ops.object.mode_set(mode=’OBJECT’) def create_bone(armature, bone_name, head, tail, parent=None):   edit_bones = armature.data.edit_bones   bone = edit_bones.new(bone_name)   bone.head = head   bone.tail = tail   if parent:     bone.parent = edit_bones[parent]   return bone def create_rig():   armature… Continue reading Basic python scrip to make body armature

Published
Categorized as Design

python rig scrip

import bpy from mathutils import Euler, Matrix, Vector, Quaternion rig_id = “P2D-TRIDENT-RIG-ALIVE” class TRIDENT_PT_rigui(bpy.types.Panel):   bl_space_type = ‘VIEW_3D’   bl_region_type = ‘UI’   bl_category = ‘Item’   bl_label = “Rig UI”   bl_idname = “TRIDENT_PT_rigui”   @classmethod   def poll(self, context):     try:       return (context.active_object.data.get(“rig_id”) == rig_id)     except (AttributeError, KeyError, TypeError):       return False   def draw(self, context):     layout = self.layout     col = layout.column()      … Continue reading python rig scrip

Published
Categorized as Design

Diffeeent between BlendRig 6 and Rigifi

BlendRig 6 and Rigifi are two different rigging solutions in Blender, each with its unique features and advantages. Here’s a breakdown of the differences between the two: 1. BlendRig 6: Purpose: BlendRig 6 is an advanced, highly customizable rigging system designed for professional-grade character animation. It is focused on providing detailed, flexible rigs for animators,… Continue reading Diffeeent between BlendRig 6 and Rigifi

Published
Categorized as Design

different between BlendRig 6 and Auto-Rig Pro

BlendRig 6 and Auto-Rig Pro are two popular rigging tools for Blender, each offering a distinct set of features and approaches to character rigging. Here’s a comparison between the two: 1. BlendRig 6: Purpose: BlendRig 6 is an advanced and modular rigging system, focused on providing a robust and flexible rigging solution for complex character… Continue reading different between BlendRig 6 and Auto-Rig Pro

Published
Categorized as Design

All new Ceb Facerig for Blender

Ready to create amazing facial animation in Blender? Don’t want to spend too much money and neither too much time with that and as result, have an amazing animation? You can use Avatary. The free version has a daily limit, that is enough to do a lot. After creating the face motion data and the… Continue reading All new Ceb Facerig for Blender

Published
Categorized as Design