Breaking Down the Animation Pipeline: From Concept to Screen These days, animation is used across a wide range of industries to entertain, inform and communicate. From movies and video games to education, architecture and beyond, there is a growing demand for skilled and knowledgeable animators to turn ideas into reality on the screen. If you have your sights set… Continue reading Breaking Down the Animation Pipeline: From Concept to Screen
Author: Joji Mathew
How Many People Work on an Animated Movie?
When we watch an animated movie, we are often so captivated by the story, characters, and stunning visuals that we may forget about the countless people who worked behind the scenes to bring the film to life. The credits at the end of an animated movie are filled with names of talented individuals who have… Continue reading How Many People Work on an Animated Movie?
Rigifi and Cloud Rig
Rigifi and Cloud Rig are both rigging tools for Blender, but they cater to different needs and have distinct features. Here’s a detailed comparison of the two: 1. Rigifi: Purpose: Rigifi is a rigging tool designed to offer fast and easy rigging, focusing on automating the rigging process for humanoid characters. It simplifies rigging so… Continue reading Rigifi and Cloud Rig
script to make a basic car model in blender
import bpy def create_car(): # Create the main car body bpy.ops.mesh.primitive_cube_add(size=2, location=(0, 0, 1)) car_body = bpy.context.object car_body.name = “Car_Body” car_body.scale.x = 2 # Length car_body.scale.y = 1 # Width car_body.scale.z = 0.5 # Height # Create the roof bpy.ops.mesh.primitive_cube_add(size=1.5, location=(0, 0, 1.5)) car_roof = bpy.context.object car_roof.name = “Car_Roof” car_roof.scale.x = 1.2 car_roof.scale.y = 0.9 car_roof.scale.z =… Continue reading script to make a basic car model in blender
Basic python scrip to make body armature
import bpy import math def create_armature(name=”BasicHumanRig”): bpy.ops.object.armature_add() armature = bpy.context.object armature.name = name armature.data.name = name return armature def edit_mode(): bpy.ops.object.mode_set(mode=’EDIT’) def pose_mode(): bpy.ops.object.mode_set(mode=’POSE’) def object_mode(): bpy.ops.object.mode_set(mode=’OBJECT’) def create_bone(armature, bone_name, head, tail, parent=None): edit_bones = armature.data.edit_bones bone = edit_bones.new(bone_name) bone.head = head bone.tail = tail if parent: bone.parent = edit_bones[parent] return bone def create_rig(): armature… Continue reading Basic python scrip to make body armature
python rig scrip
import bpy from mathutils import Euler, Matrix, Vector, Quaternion rig_id = “P2D-TRIDENT-RIG-ALIVE” class TRIDENT_PT_rigui(bpy.types.Panel): bl_space_type = ‘VIEW_3D’ bl_region_type = ‘UI’ bl_category = ‘Item’ bl_label = “Rig UI” bl_idname = “TRIDENT_PT_rigui” @classmethod def poll(self, context): try: return (context.active_object.data.get(“rig_id”) == rig_id) except (AttributeError, KeyError, TypeError): return False def draw(self, context): layout = self.layout col = layout.column() … Continue reading python rig scrip
Diffeeent between BlendRig 6 and Rigifi
BlendRig 6 and Rigifi are two different rigging solutions in Blender, each with its unique features and advantages. Here’s a breakdown of the differences between the two: 1. BlendRig 6: Purpose: BlendRig 6 is an advanced, highly customizable rigging system designed for professional-grade character animation. It is focused on providing detailed, flexible rigs for animators,… Continue reading Diffeeent between BlendRig 6 and Rigifi
different between BlendRig 6 and Auto-Rig Pro
BlendRig 6 and Auto-Rig Pro are two popular rigging tools for Blender, each offering a distinct set of features and approaches to character rigging. Here’s a comparison between the two: 1. BlendRig 6: Purpose: BlendRig 6 is an advanced and modular rigging system, focused on providing a robust and flexible rigging solution for complex character… Continue reading different between BlendRig 6 and Auto-Rig Pro
Different between BlendRig 6 and Cloud Rig
In Blender, BlendRig 6 and Cloud Rig are both rigging systems, but they have some key differences in terms of features, complexity, and target audience. Here’s a breakdown of the two: 1. BlendRig 6: Purpose: BlendRig 6 is a comprehensive and advanced rigging system designed for character animation in Blender. It focuses on providing a… Continue reading Different between BlendRig 6 and Cloud Rig
All new Ceb Facerig for Blender
Ready to create amazing facial animation in Blender? Don’t want to spend too much money and neither too much time with that and as result, have an amazing animation? You can use Avatary. The free version has a daily limit, that is enough to do a lot. After creating the face motion data and the… Continue reading All new Ceb Facerig for Blender