Substance Painter-the industry standard for texturing tools.

What Is Substance Painter? Texturing is an essential part of 3D modeling and sculpting. Explore this in-depth guide to Substance Painter, the industry standard for texturing tools. Substance Painter was developed by French software company Algorithmic and released in 2014. At that time, Algorithmic was already well known in the CAD and animation industry for releasing Substance… Continue reading Substance Painter-the industry standard for texturing tools.

Published
Categorized as Design

Autodesk Maya

Maya was originally an animation product based on code from The Advanced Visualizer by Wavefront Technologies, Thomson Digital Image (TDI) Explore, PowerAnimator by Alias, and Alias Sketch!. The IRIX-based projects were combined and animation features were added; the project codename was Maya. Walt Disney Feature Animation collaborated closely with Maya’s development during its production of… Continue reading Autodesk Maya

Published
Categorized as Design

What is Z-Brush: How It Works & What It’s Used For

Z-Brush is the most advanced 3D sculpting program out there. What separates it from other 3D tools is that Z-Brush mimics traditional sculpting techniques all done digitally on a computer. Sculpting in Z-Brush is akin to working with a digital ball of clay, shaping it as if you were working by hand. The sculpting tools from Z-Brush allow… Continue reading What is Z-Brush: How It Works & What It’s Used For

Published
Categorized as Design

What Makes a Great Character Rig? 12 Things Animator-Friendly Rigs Should Have

Rigging is a vital part of the 3d pipeline, without rigs there would be no way to animate the characters. As a rigger it’s your job to create flexible and intuitive control rigs that can achieve any animation thrown at them. Clean Deformations  This is probably one of the most important aspects of having a great… Continue reading What Makes a Great Character Rig? 12 Things Animator-Friendly Rigs Should Have

Published
Categorized as Design

3D Character Modeling

3D character modeling is the process of creating 3D models of characters like dragons, figurines, sculptures, and even the popular hollow knight & hornet. 3D characters are usually used in various industries like in companies that are creating 3D characters for games, animated movies, or other forms of media.  How Does 3D Character Modeling Work?… Continue reading 3D Character Modeling

Published
Categorized as Design

The 3 Main Types of 3D Modeling

there are three main types of 3D modeling – solid, wireframe, and surface – and each has its own advantages and disadvantages. Of course, there are other types, but most exist either as a subset of these three or are highly specialized for their specific purposes.Solid modeling Solid modeling Solid modeling works with three-dimensional shapes.… Continue reading The 3 Main Types of 3D Modeling

Published
Categorized as Design

Retopology

Retopology is an essential step in 3D modeling, especially after sculpting a high-resolution, detailed 3D model using techniques like digital sculpting or photogrammetry. Here are several reasons why retopology is crucial: Optimization for Real-Time Rendering: High-resolution sculpted models often have a large number of polygons, making them computationally expensive to render in real-time applications, such… Continue reading Retopology

Published
Categorized as Design

The complexity of 3D animation

3D animation is a highly complex and intricate process that involves numerous elements and considerations. The complexity of 3D animation arises from various factors: Modeling: Creating 3D models of characters, objects, and environments is the first step. This involves polygonal modeling, sculpting, or using techniques like NURBS modeling to define the shape and structure. Texturing:… Continue reading The complexity of 3D animation

Published
Categorized as Design