Introduction Applying custom shaders to your game objects in Unity is a straightforward process. In this article, we will guide you through the steps to create a material using an ocean shader and apply it to a plane in your scene. Creating a Material Open Unity and Your Project: Make sure you have your Unity… Continue reading Applying an Ocean Shader in Unity
Author: Keerthana Sachithanandham
Building the Ocean Shader
Open the Shader Graph: Double-click the OceanShader to open the Shader Graph editor. Base Color Setup: Color Node: Create a Color node and set it to a blue-green color to represent the ocean. Multiply Node (Base Color): Create a Multiply node and connect the Color node to its input. Wave Texture: Simple Noise Node: Create… Continue reading Building the Ocean Shader
Advanced Touchscreen Camera Controls in Unity
Implementing Advanced Touch Controls To handle multi-touch input, you’ll extend the basic touch control script to include pinch-to-zoom functionality. Script for Advanced Camera Movement: using UnityEngine; public class TouchCameraController : MonoBehaviour { public Camera cam; private Vector2[] oldTouchPositions = { null, null }; private Vector2 oldTouchVector; private float oldTouchDistance; void Update() { if (Input.touchCount ==… Continue reading Advanced Touchscreen Camera Controls in Unity
Touchscreen Camera Movement in Unity
Implementing Basic Touch Controls To handle touch input, you need to write a script that processes touch gestures and translates them into camera movements. Create a New Script: In the Project window, right-click and select Create > C# Script. Name the script TouchCameraController. Script for Basic Camera Movement: using UnityEngine; public class TouchCameraController : MonoBehaviour… Continue reading Touchscreen Camera Movement in Unity
Enhancing and Optimizing Level Design in Unity
Introduction After setting up the basic environment and lighting for your level in Unity, the next steps involve adding interactivity, optimizing performance, and following best practices to ensure a smooth and engaging player experience. This article covers these advanced aspects of level design in Unity. Adding Interactivity Colliders: Use colliders to define the physical boundaries… Continue reading Enhancing and Optimizing Level Design in Unity
Level design in Unity
Introduction to Level Design in Unity Level design is a critical aspect of game development that involves creating the environments, scenarios, and challenges players will encounter. Unity, a popular game development engine, provides powerful tools and features to help designers create immersive and engaging levels. This article covers the basics of level design in Unity,… Continue reading Level design in Unity
User Interface in Unity
Unity provides three UI systems that you can use to create user interfaces (UI) for the Unity Editor and applications made in the Unity Editor: UI Toolkit The Unity UI package (uGUI) IMGUI UI Toolkit UI Toolkit is the newest UI system in Unity. It’s designed to optimize performance across platforms, and is based on… Continue reading User Interface in Unity
Creating Animation Clips in Unity
To create a new Animation Clip select a GameObject in your Scene, and open the Animation Window (top menu:) Window > Animation > Animation. Click the Create button. Unity prompts you to save your new empty Animation Clip in your Assets folder. When you save this new empty Animation Clip, Unity does the following: Creates a new Animator Controller Asset Adds the new clip into the… Continue reading Creating Animation Clips in Unity
A Guide to Spawning Game Objects using Instantiate and object pooling method in Unity
Instantiate Method: One of the most common ways to spawn game objects in Unity is using the Instantiate method. This method allows you to create copies of a prefab (a predefined object) at runtime and place them in the game world. Here’s a basic example of how to use Instantiate: public GameObject prefabToSpawn; // Reference… Continue reading A Guide to Spawning Game Objects using Instantiate and object pooling method in Unity
Harnessing the Power of UI Components in Unity
User interface (UI) components play a crucial role in shaping the player experience and enhancing usability in games. Unity provides developers with a robust set of UI components and tools for creating intuitive interfaces, interactive menus, and engaging HUD elements. In this essay, we’ll explore the significance of UI components in Unity and how they… Continue reading Harnessing the Power of UI Components in Unity