Introduction Depth textures are essential in 3D rendering to store depth information for advanced effects like depth-based shading, screen-space effects, and shadow mapping. This article explains how to utilize depth textures in Three.js, focusing on render targets, shaders, and post-processing. Creating a Depth Texture Render Target To store depth information, we need a WebGLRenderTarget with… Continue reading Using Depth Textures in threeJS
Author: Noel Joseph
Animating 3D Models in Three.js with Mixamo and GLTF
Introduction Animating 3D models in Three.js is a powerful way to bring interactive experiences to life. Mixamo, an online animation library by Adobe, provides high-quality character animations, while the GLTF format allows efficient model storage and rendering in Three.js. This article covers how to import, animate, and control Mixamo animations in Three.js using GLTF models.… Continue reading Animating 3D Models in Three.js with Mixamo and GLTF
Object Snapping in Three.js: A Detailed Guide
Introduction In Three.js, object snapping refers to automatically aligning objects to predefined positions when they come close. This behavior is particularly useful in applications like 3D modeling tools, puzzle games, and VR experiences where precise positioning is necessary. The provided JavaScript code implements an object snapping system using a list of predefined positions and a… Continue reading Object Snapping in Three.js: A Detailed Guide
Exploring Theatre.js for Three.js Animations
Introduction to Theatre.js Theatre.js is a powerful animation library designed for creating and controlling animations in JavaScript, particularly for Three.js scenes. It provides a timeline-based approach, allowing users to keyframe animations and manage complex sequences with an intuitive UI. Why Use Theatre.js with Three.js? Three.js provides a solid foundation for rendering 3D graphics, but its… Continue reading Exploring Theatre.js for Three.js Animations
FakeGlow.js: Integration Bloom effects without using post processing in threeJS
In the world of 3D graphics, creating realistic lighting and material effects is essential for immersing viewers in interactive visual experiences. One such effect is the glow, which adds a sense of radiance to objects within a scene. A new custom shader material, FakeGlowMaterial, allows developers to create highly customizable and visually striking glowing effects… Continue reading FakeGlow.js: Integration Bloom effects without using post processing in threeJS
Object Snapping in Three.js: A Detailed Guide
Introduction In Three.js, object snapping refers to automatically aligning objects to predefined positions when they come close. This behavior is particularly useful in applications like 3D modeling tools, puzzle games, and VR experiences where precise positioning is necessary. The provided JavaScript code implements an object snapping system using a list of predefined positions and a… Continue reading Object Snapping in Three.js: A Detailed Guide
Model Highlighting in Three.js: Enhancing User Interaction
Introduction In 3D applications, model highlighting plays a crucial role in providing visual feedback, improving user interaction, and enhancing immersion. The code above implements a model highlighting mechanism using Three.js and raycasting to detect and emphasize objects dynamically. Raycasting for Model Selection The raycasting technique is used to detect user interaction with 3D objects in… Continue reading Model Highlighting in Three.js: Enhancing User Interaction
Enhancing Objects with a Custom Glow Shader in Three.js
Enhancing Objects with a Custom Glow Shader in Three.js Shaders in Three.js allow for highly customizable visual effects, and one of the most striking effects is the “glow” or “neon” effect. The provided code defines a custom shader material that applies a glowing effect to an object in a Three.js scene. This article explores how… Continue reading Enhancing Objects with a Custom Glow Shader in Three.js
How the Blender Cubemap to HDRI Converter Addon Works
Introduction The “Cubemap to HDRI Converter” addon for Blender 4.3.2 allows users to convert a set of six cubemap images (Right, Left, Top, Bottom, Front, Back) into a single equirectangular HDRI. This HDRI can then be used as an environment texture in Blender for realistic lighting and reflections. In this article, we’ll break down how… Continue reading How the Blender Cubemap to HDRI Converter Addon Works
Creating Interactive VR Panels with ThreeMeshUI in Three.js
Virtual Reality (VR) experiences in Three.js can be significantly enhanced by adding interactive UI elements. ThreeMeshUI is a powerful library that enables the creation of responsive, lightweight, and flexible 3D user interfaces in WebXR environments. In this article, we will explore how ThreeMeshUI is initialized and used to create interactive panels in a VR scene.… Continue reading Creating Interactive VR Panels with ThreeMeshUI in Three.js