In 3D applications, loading assets like textures, models, and sounds is an essential step. However, as projects grow in complexity, managing asset loading effectively becomes more challenging. THREE.js provides LoadingManager, a utility that helps developers coordinate the loading process, track progress, and handle errors in a seamless way. In this article, we’ll explore how LoadingManager… Continue reading Using THREE.js LoadingManager to Manage Asset Loading Efficiently
Author: Noel Joseph
Simplified Cel Shader in Three.js
Cel shading mimics the appearance of flat, hand-drawn textures with limited color gradients and often with bold outlines around 3D objects. This effect is achieved by using: Toon Shading to apply stepped shading across an object, creating a gradient effect with distinct color bands. Outlines around the object, achieved here using a custom shader that… Continue reading Simplified Cel Shader in Three.js
Creating a brushed metal finish in Blender
Blender’s shader nodes offer powerful tools for creating highly realistic materials. One common yet visually striking material is brushed aluminum, which is widely used in industrial design, electronics, and home appliances. This guide will walk you through the steps to create a convincing brushed aluminum texture using Blender’s shader node editor. Step 1: Set Up… Continue reading Creating a brushed metal finish in Blender
Creating GodRays in ThreeJS using the postprocessing library
In this article, we explore how to create a dynamic Three.js scene by integrating GodRaysEffect from the postprocessing library and loading 3D models using GLTFLoader. We walk through the basics of setting up a scene with a camera, lighting, and controls, and demonstrate how to enhance visual quality using god rays—a stunning light scattering effect… Continue reading Creating GodRays in ThreeJS using the postprocessing library
Using FlakesTexture for enhanced realism in ThreeJS
When creating visually compelling 3D objects, adding textures can significantly enhance realism. One such texture that adds detail and depth to materials is FlakesTexture, which can simulate the appearance of surfaces like metallic paint or car coatings. This texture is part of the THREE.js library and works in conjunction with MeshPhysicalMaterial to create surfaces with… Continue reading Using FlakesTexture for enhanced realism in ThreeJS
Dynamic Procedural Clouds in ThreeJS
In 3D graphics, adding dynamic environmental elements like clouds can enhance the realism and immersion of the scene. In this article, we will explore how to create a cloud system using Three.js. The cloud system will be based on particle systems, allowing for smooth movement and animation of clouds across the sky. Step 1: Setting… Continue reading Dynamic Procedural Clouds in ThreeJS
Positional Audio in ThreeJS
Positional audio is an essential component of immersive 3D experiences, whether in games, virtual reality, or simulations. By attaching audio sources to 3D objects, the sound can be spatially located, meaning that as a user navigates the environment, the sound changes dynamically based on their position and orientation. Three.js simplifies the integration of positional audio… Continue reading Positional Audio in ThreeJS
GSAP in ThreeJS
GreenSock Animation Platform (GSAP) is a powerful JavaScript library used for creating high-performance animations. When combined with Three.js, GSAP offers a simple and effective way to animate 3D objects, adding dynamic interactions and visual effects to your 3D scenes. Why Use GSAP with Three.js? GSAP excels at tweening, which involves smoothly transitioning object properties over… Continue reading GSAP in ThreeJS
Water in ThreeJS
The Three.js Water addon is a specialized shader that simulates the appearance and behavior of water. It is based on the ShaderMaterial and Reflector classes in Three.js, offering a high degree of realism by combining multiple visual effects: Reflection: The water surface reflects the surrounding environment, creating a mirror-like effect. Refraction: Light passing through the… Continue reading Water in ThreeJS
Creating Smoke Particle System using custom shaders and particle effects in ThreeJS
In this article, we’ll explore how to create a dynamic smoke particle system using Three.js. Particle systems are a common technique used in computer graphics to simulate fuzzy phenomena like fire, smoke, or clouds. We’ll be focusing on smoke, with the flexibility to customize it to your liking. Creating the Shaders: To start, we need… Continue reading Creating Smoke Particle System using custom shaders and particle effects in ThreeJS