MISC Timer

Timer This class is an alternative to Clock with a different API design and behavior. The goal is to avoid the conceptual flaws that became apparent in Clock over time. Timer has an .update() method that updates its internal state. That makes it possible to call .getDelta() and .getElapsed() multiple times per simulation step without getting different values. The class uses the… Continue reading MISC Timer

Audio

In Three.js, audio functionality allows you to integrate sound effects and music into your 3D scenes. This can enhance the immersive experience of your application or game. The Three.js library provides several classes to handle different aspects of audio, including loading audio files, creating audio sources, and controlling audio playback. Code Example // create an… Continue reading Audio