Blender 4.5 LTS Release

Updates 4.5 LTS Release

1. Performance

  • Dependency Graph: Builds up to 18% faster.
  • Adaptive Subdivision: Now fully multithreaded for high-poly performance.
  • Physics Simulation: Liquids run 1.25–1.5× faster with better stability.
  • Asset Importing: FBX and other formats import up to 15× faster.

2. Compositor & Node System

  • Unified with Shader/Geometry Nodes.
  • New nodes: Vector Math, Rotate, Clamp, Float Curve, Blackbody, Image Info, Environment Texture, etc.
  • Greater flexibility for procedural workflows.

3. Modeling & Geometry Nodes

  • Boolean Solver: New Manifold solver for cleaner mesh results.
  • Expanded Geometry Nodes: Camera Info, Instance Bounds, custom normals, file import (PLY, OBJ, CSV, STL, TXT, VDB).

4. UV & Workflow

  • UVs visible in Object Mode.
  • More consistent selection tools (e.g., Sticky Select).

5. Grease Pencil

  • Now has a dedicated render pass.
  • Improved integration with Geometry Nodes.

6. Pipeline & I/O

  • Experimental import/export of animated USD cameras/shapes.
  • Bulk SVG import and ProRes export.
  • Enhanced OpenEXR support.
  • Improved crash recovery (Windows).

Leave a comment

Your email address will not be published. Required fields are marked *