Updates 4.5 LTS Release
1. Performance
- Dependency Graph: Builds up to 18% faster.
- Adaptive Subdivision: Now fully multithreaded for high-poly performance.
- Physics Simulation: Liquids run 1.25–1.5× faster with better stability.
- Asset Importing: FBX and other formats import up to 15× faster.
2. Compositor & Node System
- Unified with Shader/Geometry Nodes.
- New nodes: Vector Math, Rotate, Clamp, Float Curve, Blackbody, Image Info, Environment Texture, etc.
- Greater flexibility for procedural workflows.
3. Modeling & Geometry Nodes
- Boolean Solver: New Manifold solver for cleaner mesh results.
- Expanded Geometry Nodes: Camera Info, Instance Bounds, custom normals, file import (PLY, OBJ, CSV, STL, TXT, VDB).
4. UV & Workflow
- UVs visible in Object Mode.
- More consistent selection tools (e.g., Sticky Select).
5. Grease Pencil
- Now has a dedicated render pass.
- Improved integration with Geometry Nodes.
6. Pipeline & I/O
- Experimental import/export of animated USD cameras/shapes.
- Bulk SVG import and ProRes export.
- Enhanced OpenEXR support.
- Improved crash recovery (Windows).