Blender ball basic physics simulation?

To create a basic physics simulation of a blender ball (like the ball inside a blender) in Blender, you can follow these steps:

  1. Open Blender: Start by launching Blender and opening a new project.
  2. Create the Blender Ball:
  • Press Shift + A to add a new object.
  • Choose Mesh > UV Sphere to create the ball.
  • Scale and position it as needed.
  1. Create the Blender Container:
  • Add a Mesh > Cylinder to represent the blender’s container.
  • Adjust the cylinder’s dimensions to resemble a blender container.
  • Ensure the cylinder is large enough to contain the ball.
  1. Set Up Physics for the Ball:
  • Select the ball and go to the Physics Properties tab (represented by a bouncing ball icon).
  • Click on Rigid Body to add physics properties.
  • Set the type to Active to make it respond to physics simulations.
  1. Set Up Physics for the Blender Container:
  • Select the container (cylinder) and go to the Physics Properties tab.
  • Add Rigid Body physics and set the type to Passive to make it act as a static object.
  1. Configure Physics Settings:
  • For the ball, adjust settings such as Mass, Friction, and Bounciness to match the behavior you want.
  • For the container, you might need to adjust the Collision Margin to ensure the ball interacts correctly with the walls.
  1. Add Animation:
  • Go to the Timeline panel and set the start and end frames for your animation.
  • Press Spacebar to play the simulation and observe how the ball behaves inside the container.
  1. Fine-Tune and Render:
  • Adjust any settings as needed to get the desired effect.
  • Set up your camera and lights for rendering.
  • Go to the Render tab to set your output settings and render the animation.

By following these steps, you’ll have a basic physics simulation of a ball inside a blender container in Blender.

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