Blender high quality export settings for other platforms

When exporting your Blender creations to other 3D programs like Unity, Unreal Engine, Godot, etc., procedural materials aren’t correctly exported due to their reliance on nodes readable only by Blender. And that’s where material baking becomes essential – converting these procedural textures into image textures.

OVEN addresses this by offering a complete baking system applicable to any material, regardless of its complexity and without any constraints on specific nodes. Just choose the necessary texture maps,

adjust the output image textures resolution and settings, and click “Bake” for a seamless conversion.

Additional Benefits

Using pre-baked materials rather than procedural ones could optimize performance and reduce render times, which can be helpful, especially for architects and UPBGE users.

Editable Properies

UV Settings

  • Use Existing: Use an existing UV map for baking
  • Create New: Create a new UV map for baking using “Smart UV Project”, with customizable options

Export Settings

  • File Settings:
  • Directory: Exported images directory
  • Prefix: Exported images name prefix
  • Format: Exported images file extension (png, exr, tif …)
  • Image Dimensions:
  • Width: Exported images width (pixels)
  • Height: Exported images height (pixels)
  • +1K & -1K Buttons: Increase/Decrease exported images resolution by 1K

PBR Bakes

  • Toogle Buttons:
  • Diffuse: Bake a color map
  • Metalness: Bake a metalness map
  • Specular: Bake a specular map
  • Roughness: Bake a roughness map
  • Anisotropic: Bake an anisotropic map
  • Sheen: Bake a sheen map
  • Clearcoat: Bake a clearcoat map
  • Clearcoat Roughness: Bake a clearcoat roughness map
  • Transmission: Bake a transmission map
  • Emission: Bake an emission map
  • Alpha: Bake an alpha map
  • AO: Bake an ambient occlusion map
  • Normal: Bake a normal map
  • Cycles: Bake a combined map (cycles render)

Bake Settings

  • Device: Device used for baking (CPU, GPU)
  • Denoiser: Choose between OpenImageDenoise or OptiX
  • Denoise Toggle: Reduce noise from exported images
  • Samples: Number of samples to bake each pixel
  • Time limit: Maximum time for baking selected maps. Zero disables the limit
  • Bake Margin: Extends the baked result as a post process filter (pixels)
  • Infinite extend toggle: Expand the baking margins until they overlap or reach the image borders
  • Margin Mode: Algorithm to extend the baked result
  • Cycles bake Influence: Choose the type of lights that can influence the Cycles Bake

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