What is a Skybox?
A skybox is a 360-degree environment that surrounds a 3D scene, simulating a realistic sky, space, or landscape background. Instead of rendering distant objects in real-time (which is computationally expensive), skyboxes use pre-rendered textures on a cube or sphere, creating the illusion of an infinite world.
Skybox Formats:
- Cubemap (6-sided texture) – Used in WebGL (Babylon.js, Three.js), Unity, Unreal Engine, and more.
- Equirectangular (360-degree panoramic texture) – Used in HDRI lighting and game engines.
Blender Skybox Addon: What It Does
The Blender Skybox Addon simplifies the process of:
✔ Generating procedural skyboxes (with clouds, stars, sun, etc.).
✔ Rendering cubemaps and equirectangular images for export.
✔ Seamlessly integrating skyboxes into WebGL, Unity, and other platforms.
With this addon, you can create high-quality skyboxes in minutes without relying on external images.
Installing the Blender Skybox Addon
To install the Skybox Addon in Blender:
- Open Blender and go to Edit > Preferences > Add-ons.
- Click Install and select the downloaded
.zipfile. - Enable the addon by checking the box.
- Save preferences and close the menu.
Once installed, you’ll find the Skybox Generator in the World Properties tab.
Creating a Skybox in Blender
1. Adding a Procedural Skybox
After enabling the addon:
- Go to the World Properties tab.
- Click Add Skybox to generate a procedural sky.
- Adjust parameters like:
- Cloud Density
- Sun Position & Size
- Sky Color & Gradient
- Stars & Night Sky Effects
2. Rendering a Skybox (Cubemap or Equirectangular)
To render the skybox as a texture:
- Switch to Cycles Renderer for best quality.
- Open Camera Properties and set the projection to Panoramic.
- Choose either:
- Equirectangular (for a single 360-degree image).
- Cube Map (for a 6-sided texture).
- Render the image (
F12) and save it as a.HDR,.PNG, or.EXR.
Exporting the Skybox for WebGL or Game Engines
1. Exporting a Cubemap for Babylon.js or Three.js
Most WebGL engines use a cubemap format (6 images for each face of a cube).
- Render the Cubemap in Blender.
- Save the 6 images (front, back, left, right, top, bottom).
- Use the following code to load the cubemap in Babylon.js:
js
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const skybox = BABYLON.MeshBuilder.CreateBox("skyBox", {size: 1000}, scene);
const skyboxMaterial = new BABYLON.StandardMaterial("skyBoxMaterial", scene);
skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("textures/skybox", scene);
skyboxMaterial.backFaceCulling = false;
skybox.material = skyboxMaterial;
For Three.js, use:
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const loader = new THREE.CubeTextureLoader();
const skyboxTexture = loader.load([
'textures/px.jpg', 'textures/nx.jpg',
'textures/py.jpg', 'textures/ny.jpg',
'textures/pz.jpg', 'textures/nz.jpg'
]);
scene.background = skyboxTexture;
2. Using an Equirectangular Skybox in Unity
For Unity, export an HDRI (Equirectangular) texture:
- Set the Camera Projection to Equirectangular in Blender.
- Render the image and save it as
.HDR. - In Unity, go to Window > Lighting > Environment and set the Skybox Material to use the HDR texture.
Performance Optimization Tips
✔ Use compressed textures (.HDR, .EXR) instead of high-res .PNG for faster loading.
✔ Reduce texture size (e.g., 1024×1024 instead of 4096×4096) for mobile performance.
✔ Use DDS format for WebGL to improve texture loading speeds.
✔ Optimize UV mapping to avoid distortion in cubemaps.