Reducing Poly Count in Blender for Architecture

A high poly count can slow down your workflow and rendering times. Here’s how to optimize your architectural models:  Understanding Poly Count What is it? Polygons are the basic building blocks of 3D models. A high poly count means more polygons, which can impact performance.  Why reduce it? Lower poly count improves render times, file… Continue reading Reducing Poly Count in Blender for Architecture

Sustainable Practices in Animation Production

Introduction: As environmental awareness grows, the animation industry is adopting sustainable practices. This article explores eco-friendly strategies in animation production and their impact on the industry. Reducing Energy Consumption: Studios are investing in energy-efficient technology and renewable energy sources to minimize carbon footprints. Cloud-based rendering is also becoming popular, reducing the need for power-intensive hardware.… Continue reading Sustainable Practices in Animation Production

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The Role of Animation in Education

Introduction: Animation is a powerful educational tool, enhancing learning and engagement across various subjects. By making complex concepts accessible and memorable, animation enriches the educational experience. This article explores the applications and benefits of animation in education. Visual Learning: Animations simplify abstract ideas, making them easier to understand and retain. Subjects such as science and… Continue reading The Role of Animation in Education

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Architecture Modeling Tips and Tricks in Blender

Foundation is Key: Building a Strong Model Start with a Solid Base: Ensure your model’s foundation is accurate and precise. Use reference images, blueprints, or laser scans to establish dimensions and proportions. Leverage Add-ons: Consider using add-ons like Archipack or Sverchok for efficient creation of architectural elements like walls, doors, and windows. Master Boolean Operations:… Continue reading Architecture Modeling Tips and Tricks in Blender

Designing for Accessibility in Animation

Introduction: Designing for accessibility in animation ensures that content is inclusive and accessible to all audiences, including those with disabilities. By considering diverse needs, creators can produce animations that resonate with a wider audience. This article explores strategies and tools for designing accessible animations. Key Considerations: To make animations accessible, designers must address various challenges:… Continue reading Designing for Accessibility in Animation

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The Influence of Japanese Aesthetics in Global Animation

Introduction: Japanese animation, known as anime, has left a lasting impact on the global animation industry. Its distinct art style and storytelling have captivated audiences worldwide, influencing creators and shaping trends. This article examines the aesthetic and cultural influence of anime on global animation. Distinctive Features: Anime is renowned for its unique visual style, characterized… Continue reading The Influence of Japanese Aesthetics in Global Animation

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Auto-Rig-part 008

Skinning Binding Select first the character meshes objects, then the armature while holding the Shift key. Click the Bind button to bind. Bind Engines Heat Maps: Default engine, works best with watertight meshes (closed mesh) Voxelized: If meshes are not watertight (e.g. multiple layers of clothes, props, complex topology…), consider using this engine. However, this doesn’t always lead to… Continue reading Auto-Rig-part 008

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Auto-Rig-part 007

Picker Panel Setup The picker addon must be installed first. If you haven’t done it already, you might want to split the 3D viewport into two areas, one view to display the character and one view to display the picker panel. How to do this: Click at the top right corner of the 3d viewport,… Continue reading Auto-Rig-part 007

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Auto-Rig-part 006

Positionning the Reference Bones The reference bones are the guides used to align the final rig bones position and rotations. Whether your character is not supported by the Smart function (not a biped) or if you simply need to edit the reference bones position, here is how to: Adjust the bones positions so that they… Continue reading Auto-Rig-part 006

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