Design and animation are two disciplines that, when combined, create powerful visual experiences capable of informing, inspiring, and entertaining. While design provides the foundation—the structure, color, typography, and layout—animation adds movement and rhythm, transforming static visuals into engaging narratives. The Role of Design in Animation At its core, animation is a visual storytelling medium, and… Continue reading The Intersection of Design and Animation: Breathing Life Into Ideas
Category: Design
Blender 4.5 LTS Release
Updates 4.5 LTS Release 1. Performance Dependency Graph: Builds up to 18% faster. Adaptive Subdivision: Now fully multithreaded for high-poly performance. Physics Simulation: Liquids run 1.25–1.5× faster with better stability. Asset Importing: FBX and other formats import up to 15× faster. 2. Compositor & Node System Unified with Shader/Geometry Nodes. New nodes: Vector Math, Rotate,… Continue reading Blender 4.5 LTS Release
Blender 4.5 LTS: A Major Leap Forward
Blender has just dropped Blender 4.5 LTS (Long Term Support), a crucial update focusing on performance, stability, and workflow enhancements. This version will receive ongoing support for the next two years, making it a reliable choice for artists and studios. Key Highlights: Vulkan Acceleration: Continued integration of Vulkan brings significant performance and stability gains for… Continue reading Blender 4.5 LTS: A Major Leap Forward
Node Tools in Geometry Nodes: Custom Tools, No Code
Blender 4.0 introduces Node Tools, a powerful feature that lets you create custom modeling tools using Geometry Nodes—no Python required. With Node Tools, you can build interactive tools like bevels, arrays, and cutters using node logic, then access them directly in Blender’s UI—just like native modeling operations. How It Works: Use new Tool Input/Output nodes… Continue reading Node Tools in Geometry Nodes: Custom Tools, No Code
How Many People Work on an Animated Movie?
When we watch an animated movie, we are often so captivated by the story, characters, and stunning visuals that we may forget about the countless people who worked behind the scenes to bring the film to life. The credits at the end of an animated movie are filled with names of talented individuals who have… Continue reading How Many People Work on an Animated Movie?
Rigifi and Cloud Rig
Rigifi and Cloud Rig are both rigging tools for Blender, but they cater to different needs and have distinct features. Here’s a detailed comparison of the two: 1. Rigifi: Purpose: Rigifi is a rigging tool designed to offer fast and easy rigging, focusing on automating the rigging process for humanoid characters. It simplifies rigging so… Continue reading Rigifi and Cloud Rig
script to make a basic car model in blender
import bpy def create_car(): # Create the main car body bpy.ops.mesh.primitive_cube_add(size=2, location=(0, 0, 1)) car_body = bpy.context.object car_body.name = “Car_Body” car_body.scale.x = 2 # Length car_body.scale.y = 1 # Width car_body.scale.z = 0.5 # Height # Create the roof bpy.ops.mesh.primitive_cube_add(size=1.5, location=(0, 0, 1.5)) car_roof = bpy.context.object car_roof.name = “Car_Roof” car_roof.scale.x = 1.2 car_roof.scale.y = 0.9 car_roof.scale.z =… Continue reading script to make a basic car model in blender
Basic python scrip to make body armature
import bpy import math def create_armature(name=”BasicHumanRig”): bpy.ops.object.armature_add() armature = bpy.context.object armature.name = name armature.data.name = name return armature def edit_mode(): bpy.ops.object.mode_set(mode=’EDIT’) def pose_mode(): bpy.ops.object.mode_set(mode=’POSE’) def object_mode(): bpy.ops.object.mode_set(mode=’OBJECT’) def create_bone(armature, bone_name, head, tail, parent=None): edit_bones = armature.data.edit_bones bone = edit_bones.new(bone_name) bone.head = head bone.tail = tail if parent: bone.parent = edit_bones[parent] return bone def create_rig(): armature… Continue reading Basic python scrip to make body armature
python rig scrip
import bpy from mathutils import Euler, Matrix, Vector, Quaternion rig_id = “P2D-TRIDENT-RIG-ALIVE” class TRIDENT_PT_rigui(bpy.types.Panel): bl_space_type = ‘VIEW_3D’ bl_region_type = ‘UI’ bl_category = ‘Item’ bl_label = “Rig UI” bl_idname = “TRIDENT_PT_rigui” @classmethod def poll(self, context): try: return (context.active_object.data.get(“rig_id”) == rig_id) except (AttributeError, KeyError, TypeError): return False def draw(self, context): layout = self.layout col = layout.column() … Continue reading python rig scrip
Diffeeent between BlendRig 6 and Rigifi
BlendRig 6 and Rigifi are two different rigging solutions in Blender, each with its unique features and advantages. Here’s a breakdown of the differences between the two: 1. BlendRig 6: Purpose: BlendRig 6 is an advanced, highly customizable rigging system designed for professional-grade character animation. It is focused on providing detailed, flexible rigs for animators,… Continue reading Diffeeent between BlendRig 6 and Rigifi