Enabling Intelligent Automation Through Domain-Specific Model Development Artificial Intelligence is rapidly transforming robotics and electronics—driving automation, enabling real-time decision-making, and improving the overall intelligence of modern mechatronic systems. While general-purpose models deliver broad capabilities, industry-grade robotics solutions increasingly require custom-trained AI models that understand specific hardware constraints, electrical behaviours, sensor formats, and task requirements. This… Continue reading AI Integration of Custom Models for Robotics and Electronics
Category: Immersive Web( AR/ VR/ XR)
This is the category for Immersive Web( AR/ VR/ XR)
Creating Realistic Water & Caustic Effects in Three.js: An Advanced Guide
Introduction As Web-based 3D experiences get closer to cinematic visuals, one of the biggest challenges developers face is creating realistic water. The default materials in Three.js offer a good starting point, but achieving believable waves, caustics, foam, depth, and color variation requires going beyond built-in tools and working directly with custom shaders. In this article,… Continue reading Creating Realistic Water & Caustic Effects in Three.js: An Advanced Guide
Floating Origin System: Precision for Large Three.js Worlds
Large 3D maps, open-world scenes, and VR environments often suffer from floating-point precision issues when the player moves far from (0,0,0). This causes jitter, shaky physics, inaccurate raycasting, and unstable VR tracking. A Floating Origin System solves this by keeping the player near the origin and shifting the world instead. Core Idea Without Floating Origin… Continue reading Floating Origin System: Precision for Large Three.js Worlds
PropertyMixer
Buffered scene graph property that allows weighted accumulation; used internally. Constructor new PropertyMixer( binding : PropertyBinding, typeName : string, valueSize : number ) Constructs a new property mixer. bindingThe property binding. typeNameThe keyframe track type name. valueSizeThe keyframe track value size. Properties .binding : PropertyBinding The property binding. .cumulativeWeight : number TODO Default is 0. .cumulativeWeightAdditive : number TODO Default is 0. .referenceCount : number TODO Default… Continue reading PropertyMixer
PropertyBinding
This holds a reference to a real property in the scene graph; used internally. Constructor new PropertyBinding( rootNode : Object, path : string, parsedPath : Object ) Constructs a new property binding. rootNodeThe root node. pathThe path. parsedPathThe parsed path. Properties .node : Object The object owns the animated property. .parsedPath : Object An object holding information about the path. .path : string… Continue reading PropertyBinding
Optimizing Large-Scale Scenes in Three.js with InstancedMesh
Mastering Performance When Rendering Thousands (or Millions) of Objects In modern web-based 3D visualization—whether it’s a real-time analytics dashboard, a scientific simulation, a digital twin, or a massive multiplayer environment—the ability to render tens or hundreds of thousands of objects at 60 fps is no longer a luxury; it’s a requirement. Three.js gives us the… Continue reading Optimizing Large-Scale Scenes in Three.js with InstancedMesh
create-threexrapp — Three.js + WebXR starter generator
This package scaffolds a ready-to-run Three.js + WebXR project that includes physics, a player controller, and VR helpers. Important: do NOT run npm i create-threexrapp my-app — that syntax installs packages and will not create a new project. Correct usage (recommended): Using npx (recommended): npx create-threexrapp my-app or via npm init: npm init create-threexrapp@latest my-app What the… Continue reading create-threexrapp — Three.js + WebXR starter generator
Building a Third-Person Bow & Arrow System in Three.js
Creating an interactive, real-time 3D experience in the browser has never been easier thanks to Three.js. In this article, we’ll dive into building a complete third-person bow & arrow aiming system — including smooth aiming, bone attachments, character animation, and projectile physics — all running fluidly on the web. Overview This project demonstrates: A third-person… Continue reading Building a Third-Person Bow & Arrow System in Three.js
DataTexture Mapping: Optimizing Player Tracking and Procedural Grass Placement
In large-scale 3D environments, especially open-world or VR/WebXR scenes, tracking player interactions and generating world effects like vegetation placement can become performance-intensive. Traditional methods, such as per-frame raycasting to determine ground contact or placement zones, quickly degrade performance with large terrains or multiple dynamic elements. A THREE.DataTexture provides an efficient alternative — storing environmental or… Continue reading DataTexture Mapping: Optimizing Player Tracking and Procedural Grass Placement
Volumetric Rendering in Three.js
Introduction to Volumetric Rendering Volumetric rendering visualizes 3D scalar fields where each voxel contributes to the final image based on its density and optical properties. Unlike surface rendering, volumetric techniques capture internal structures, making them perfect for: Atmospheric effects: Clouds, fog, and smoke simulation Scientific visualization: Medical CT/MRI data, seismic volumes VFX: Explosions, fire, and… Continue reading Volumetric Rendering in Three.js