Video Texture

Creates a texture for use with a video. Note: After the initial use of a texture, the video cannot be changed. Instead, call .dispose() on the texture and instantiate a new one. Code Example // assuming you have created a HTML video element with id=”video” const video = document.getElementById( ‘video’ ); const texture = new THREE.VideoTexture(… Continue reading Video Texture

Environment Mapping

Environment mapping is a rendering technique used to simulate reflective and refractive surfaces by projecting a texture (often a cube map or HDR image) onto objects. In Three.js, environment mapping is typically used with materials like MeshStandardMaterial or MeshPhysicalMaterial to achieve photorealistic results. Use Case: Environment mapping is crucial for creating immersive environments in VR:… Continue reading Environment Mapping

Physics Integration with Cannon.js

Physics engines like Cannon.js simulate real-world behaviors such as gravity, collisions, and force interactions. When integrated with Three.js, it enables physically accurate interactions in 3D environments. Cannon.js manages the physics simulation, while Three.js handles rendering. Synchronizing these two ensures seamless realism. Use Case: Physics is essential in VR applications to: Simulate Object Behavior: Falling objects,… Continue reading Physics Integration with Cannon.js

Post-Processing

Post-processing involves manipulating the rendered image of a 3D scene to apply visual effects. These effects are achieved by rendering the scene into a texture, processing the texture with fragment shaders, and then outputting the final image. Common post-processing effects include: Bloom: Adds a glowing effect around bright areas to simulate overexposure. Depth of Field:… Continue reading Post-Processing

Raycasting

Raycasting in Three.js involves projecting an invisible ray from a defined origin point in a specific direction to detect intersections with 3D objects in a scene. This technique is commonly used to enable interaction between users and the virtual environment. It calculates which objects the ray intersects and returns details about those intersections, such as… Continue reading Raycasting

Server-Side Rendering (SSR) in Three.js: How It Works, Limitations, and Pricing

Three.js is widely known for its ability to create stunning 3D graphics in a browser. While it is primarily a client-side library, server-side rendering (SSR) can be used to generate 3D scenes on the server, which are then sent to the client as pre-rendered images or initial state data. This approach improves performance, particularly for… Continue reading Server-Side Rendering (SSR) in Three.js: How It Works, Limitations, and Pricing

Procedural Generation in Three.js: Creating Infinite Worlds

Procedural generation allows developers to create dynamic, infinite, or highly varied environments without manually modeling every element. In Three.js, this concept is widely used for terrains, fractals, and patterns, offering endless possibilities for games, simulations, and visualizations. This article explores techniques for procedural generation in Three.js, from generating terrains to creating fractals and patterns. What… Continue reading Procedural Generation in Three.js: Creating Infinite Worlds

Dynamic Data Integration in ThreeMeshUI: Transforming Static Panels into Interactive Interfaces

Introduction Three.js is a popular JavaScript library that enables developers to create stunning 3D graphics for web applications. Among its various utilities, ThreeMeshUI is a library that simplifies the creation of user interfaces in 3D scenes. One of the most powerful applications of ThreeMeshUI is creating dynamic data panels that update in real time based… Continue reading Dynamic Data Integration in ThreeMeshUI: Transforming Static Panels into Interactive Interfaces

Optimizing 3D Models for Real-Time Rendering in Three.js

Creating performant 3D applications with Three.js requires balancing visual fidelity with rendering speed. This balance is crucial, especially for applications targeting a wide range of devices, from high-end desktops to low-powered mobile devices or VR headsets. In this article, we’ll explore why optimization matters and techniques to improve performance without sacrificing quality. Why Optimization Matters… Continue reading Optimizing 3D Models for Real-Time Rendering in Three.js

Exporting Assets from Unreal Engine to Three.js

Unreal Engine is widely used for creating detailed and immersive 3D scenes, while Three.js is a popular library for rendering 3D graphics on the web. Exporting assets from Unreal Engine to Three.js allows developers to combine the realism of Unreal Engine with the flexibility of web-based experiences. This guide outlines the steps to export assets… Continue reading Exporting Assets from Unreal Engine to Three.js