WebXR (Web Extended Reality) is a powerful API that allows developers to create immersive experiences for virtual reality (VR) and augmented reality (AR) directly in web browsers. While traditionally WebXR development required coding expertise, the rise of no-code and low-code platforms has revolutionized how creators build WebXR experiences. This article explores the no-code approach to… Continue reading No-Code WebXR: Simplifying Immersive Web Development
Category: Immersive Web( AR/ VR/ XR)
This is the category for Immersive Web( AR/ VR/ XR)
Supporting Smooth Rendering in WebGL: Best Practices and Techniques
WebGL (Web Graphics Library) is a powerful JavaScript API that enables rendering 2D and 3D graphics in modern web browsers without the need for plugins. While WebGL offers immense potential for creating interactive graphics, achieving smooth rendering requires attention to performance optimization and efficient resource management. This article explores key strategies and techniques to ensure… Continue reading Supporting Smooth Rendering in WebGL: Best Practices and Techniques
Combining Three.js with Unreal Engine: A Comprehensive Guide
Introduction Three.js and Unreal Engine are powerful tools for creating 3D experiences, each excelling in specific domains. Three.js is a lightweight, JavaScript-based library ideal for web-based 3D content, while Unreal Engine is a robust game engine for high-quality games and simulations. Combining these tools allows developers to leverage their strengths, creating rich interactive experiences. This… Continue reading Combining Three.js with Unreal Engine: A Comprehensive Guide
Creating a Realistic Bubble Shader in Three.js
Introduction Bubbles add a whimsical and ethereal touch to 3D scenes, often seen in underwater environments or playful animations. This article explains how to create a realistic bubble shader in Three.js, incorporating refraction, iridescence, and dynamic movement to simulate real-life bubble behavior. Key Characteristics of a Bubble A bubble is defined by: Transparency: A bubble… Continue reading Creating a Realistic Bubble Shader in Three.js
Creating a Dynamic Fire Shader in Three.js
Introduction Simulating fire in a 3D scene is a challenging yet rewarding task. This article walks you through the creation of a dynamic fire shader in Three.js, utilizing noise functions and custom shader logic to produce a realistic flame effect. The Concept Behind Fire Shaders Fire is characterized by: Dynamic Movement: Flames flicker and change… Continue reading Creating a Dynamic Fire Shader in Three.js
Understanding the Glass Fluid Shader in Three.js
Introduction Creating realistic visual effects requires understanding the underlying shader logic. The glass fluid shader combines fluid-like displacement with light interaction effects such as fresnel highlights and refraction. This article explains the key aspects of the shader, breaking down its logic and components. What is a Shader? Shaders are small programs that run on the… Continue reading Understanding the Glass Fluid Shader in Three.js
Camera Switching in Three.js – Basics and Implementation
Setting Up the Scene Before implementing camera switching, you need a Three.js scene with at least two cameras. Here’s how to set up a basic scene: // Scene, renderer, and common setup const scene = new THREE.Scene(); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Perspective Camera const perspectiveCamera = new THREE.PerspectiveCamera(75, window.innerWidth /… Continue reading Camera Switching in Three.js – Basics and Implementation
Lut
Represents a lookup table for colormaps. It is used to determine the color values from a range of data values. Import Lut is an add-on, and must be imported explicitly. See Installation / Addons. import { Lut } from ‘three/addons/math/Lut.js’; Code Example const lut = new Lut( ‘rainbow’, 512 ); const color = lut.getColor( 0.5 );… Continue reading Lut
MeshSurfaceSampler
Utility class for sampling weighted random points on the surface of a mesh. Weighted sampling is useful for effects like heavier foliage growth in certain areas of terrain, or concentrated particle emissions from specific parts of a mesh. Vertex weights may be written programmatically, or painted by hand as vertex colors in 3D tools like… Continue reading MeshSurfaceSampler
OBB
Represents an oriented bounding box (OBB) in 3D space. Import OBB is an add-on, and must be imported explicitly. See Installation / Addons. import { OBB } from ‘three/addons/math/OBB.js’; Constructor OBB( center : Vector3, halfSize : Vector3, rotation : Matrix3 ) center — The center of the OBB. (optional) halfSize — Positive halfwidth extents of the OBB along each axis. (optional) rotation —… Continue reading OBB