Environment Mapping involves using a texture (often a cube map or equirectangular image) to simulate reflections and ambient lighting in a scene. In Three.js, it is commonly applied using scene.environment or as a reflection map on materials. Use Case: Environment mapping is crucial for creating reflective surfaces like glass, water, or polished metals in 3D… Continue reading Environment Mapping
Category: Immersive Web( AR/ VR/ XR)
This is the category for Immersive Web( AR/ VR/ XR)
Physically Based Rendering (PBR)
Physically Based Rendering (PBR) is a shading and rendering approach that aims to simulate how light interacts with materials in the real world. In Three.js, PBR is implemented through materials like MeshStandardMaterial and MeshPhysicalMaterial. Use Case: PBR is widely used in gaming, product visualization, and AR/VR applications to achieve photorealistic appearances of materials and surfaces.… Continue reading Physically Based Rendering (PBR)
Generating a single smoke cloud using ThreeJS
Overview of SingleCloud.js SingleCloud.js uses Three.js’s PointsMaterial and BufferGeometry to render a single smoke cloud as a set of particles with variations in position, size, and color. The goal is to create a standalone, soft-looking smoke cloud with an organic, billowing effect. 1. Initializing the Smoke Cloud The SingleCloud class initializes by loading a texture… Continue reading Generating a single smoke cloud using ThreeJS
A Deep Dive into CustomEase in GSAP: Crafting Precise Animation Curves
When animating in GSAP, easing plays a crucial role in controlling how an animation starts, proceeds, and ends. While standard ease types are great, sometimes you need more control over the animation’s timing curve. This is where GSAP’s CustomEase plugin shines, allowing you to create custom easing curves that make animations feel exactly as you… Continue reading A Deep Dive into CustomEase in GSAP: Crafting Precise Animation Curves
Using THREE.js LoadingManager to Manage Asset Loading Efficiently
In 3D applications, loading assets like textures, models, and sounds is an essential step. However, as projects grow in complexity, managing asset loading effectively becomes more challenging. THREE.js provides LoadingManager, a utility that helps developers coordinate the loading process, track progress, and handle errors in a seamless way. In this article, we’ll explore how LoadingManager… Continue reading Using THREE.js LoadingManager to Manage Asset Loading Efficiently
Simplified Cel Shader in Three.js
Cel shading mimics the appearance of flat, hand-drawn textures with limited color gradients and often with bold outlines around 3D objects. This effect is achieved by using: Toon Shading to apply stepped shading across an object, creating a gradient effect with distinct color bands. Outlines around the object, achieved here using a custom shader that… Continue reading Simplified Cel Shader in Three.js
Post-Processing Effects in Three.js
Post-processing in Three.js lets you add visual effects to enhance your scene. Using EffectComposer, you can stack multiple effects for a cinematic feel. Here’s a quick guide to popular effects: 1. Setup: Import EffectComposer, RenderPass, and effect passes: import { EffectComposer } from ‘three/examples/jsm/postprocessing/EffectComposer.js’; import { RenderPass } from ‘three/examples/jsm/postprocessing/RenderPass.js’; Initialize with: const composer =… Continue reading Post-Processing Effects in Three.js
Building Immersive Experiences with WebXR and Three.js
Creating VR and AR experiences on the web is easier than ever with WebXR and Three.js. WebXR allows access to VR and AR devices through the browser, while Three.js simplifies 3D graphics with easy-to-use functions for building interactive, immersive environments. 1. Set Up: Install Three.js, enable WebXR, and create a basic 3D scene. const scene… Continue reading Building Immersive Experiences with WebXR and Three.js
Guide to Using Custom Shaders in Three.js with GLSL
Custom shaders let you add unique effects to your scenes using GLSL (OpenGL Shading Language) in Three.js. Let’s create a basic shader that animates a wave effect. Step 1: Set Up Three.js Create a scene with a camera, renderer, and a mesh: import * as THREE from ‘three’; const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight);… Continue reading Guide to Using Custom Shaders in Three.js with GLSL
Optimizing Three.js for Performance: Techniques and Best Practices
Three.js makes it possible to create stunning 3D graphics on the web, but managing performance is essential to keep animations and interactions smooth. This guide covers some effective strategies for optimizing your Three.js projects. 1. Minimize Draw Calls Reducing draw calls (rendering instructions sent to the GPU) can significantly improve performance: Merge Geometries: Use BufferGeometry… Continue reading Optimizing Three.js for Performance: Techniques and Best Practices