Developing Immersive WebXR Scenes with Blender and Three.js WebXR Overview: Benefits of creating immersive XR experiences for the web using Three.js and Blender. Use Cases: Common scenarios, such as virtual tours, VR simulations, and product demos. 2. Modeling Best Practices for WebXR in Blender Optimizing for Performance: How to balance detail with performance; using low-poly… Continue reading Developing Immersive WebXR Scenes with Blender and Three.js
Category: Immersive Web( AR/ VR/ XR)
This is the category for Immersive Web( AR/ VR/ XR)
Achieving Realistic Lighting and Material Effects in Three.js Using Blender PBR Workflows
1. Introduction Importance of Realistic Materials: How PBR (Physically Based Rendering) enhances immersion in 3D scenes. Examples of Use: List use cases for realistic material workflows, such as architectural visualizations and interactive 3D product showcases. 2. Creating PBR Materials in Blender PBR Basics: Explain the concepts of metallic, roughness, and ambient occlusion maps. Steps to… Continue reading Achieving Realistic Lighting and Material Effects in Three.js Using Blender PBR Workflows
Crafting and Exporting Animations in Blender for Three.js Integration
Why Blender for Animation: Overview of Blender’s robust animation tools and Three.js’s animation capabilities. Use Cases: List common animation needs, such as character movement, object transformations, and environmental animations. 2. Setting Up and Exporting Animations in Blender Rigging for Smooth Animations: Tips on building efficient rigs using Blender’s Armature system. Naming conventions for action-based animations,… Continue reading Crafting and Exporting Animations in Blender for Three.js Integration
Seamlessly Integrating Blender Models into Three.js
Seamlessly Integrating Blender Models into Three.js for Web Optimization Overview: Explain why integrating Blender and Three.js is popular for web-based 3D graphics, focusing on the need for optimized assets due to performance limits in WebGL. Use Cases: List potential applications, such as interactive product displays, architectural previews, and virtual reality (VR) experiences. 2. Preparing Models… Continue reading Seamlessly Integrating Blender Models into Three.js
Custom Blending Equation Constants
Custom Blending Equation Constants These work with all material types. First set the material’s blending mode to THREE.CustomBlending, then set the desired Blending Equation, Source Factor and Destination Factor. Code Example const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} ); material.blending = THREE.CustomBlending; material.blendEquation = THREE.AddEquation; //default material.blendSrc = THREE.SrcAlphaFactor; //default material.blendDst = THREE.OneMinusSrcAlphaFactor; //default Examples… Continue reading Custom Blending Equation Constants
Positional Audio
Positional Audio Create a positional audio object. This uses the Web Audio API. Code Example // create an AudioListener and add it to the camera const listener = new THREE.AudioListener(); camera.add( listener ); // create the PositionalAudio object (passing in the listener) const sound = new THREE.PositionalAudio( listener ); // load a sound and set it… Continue reading Positional Audio
Keyframe Track
KeyframeTrack A KeyframeTrack is a timed sequence of keyframes, which are composed of lists of times and related values, and which are used to animate a specific property of an object. For an overview of the different elements of the three.js animation system see the “Animation System” article in the “Next Steps” section of the manual.… Continue reading Keyframe Track
Animation Object Group
Animation Object Group A group of objects that receives a shared animation state. For an overview of the different elements of the three.js animation system see the “Animation System” article in the “Next Steps” section of the manual. Usage: Add objects you would otherwise pass as ‘root’ to the constructor or the clipAction method of AnimationMixer and instead pass… Continue reading Animation Object Group
Tone Mapping
Overview: Tone mapping is a technique used to convert high dynamic range (HDR) images to a lower dynamic range suitable for display. In Three.js, tone mapping enhances the realism of scenes by accurately representing light and shadow. Use Case: Tone mapping is essential for applications requiring realistic lighting, such as architectural visualizations or photorealistic renderings.… Continue reading Tone Mapping
Shaders
Overview: Shaders are small programs that run on the GPU and dictate how vertices and pixels are processed in Three.js. They enable developers to create custom visual effects, from simple color changes to complex materials and lighting effects. Use Case: Shaders are perfect for scenarios requiring unique visual styles or effects that go beyond the… Continue reading Shaders