GSAP (GreenSock Animation Platform)

Overview: GSAP is a powerful JavaScript library for creating high-performance animations. When integrated with Three.js, it allows developers to animate properties of Three.js objects with ease, providing smooth transitions and complex sequences. Use Case: GSAP is ideal for creating intricate animations in interactive applications, games, or presentations where fluid motion is critical. Advantages: Offers a… Continue reading GSAP (GreenSock Animation Platform)

Frustum Culling

Overview: Frustum culling is an optimization technique used in Three.js to enhance rendering performance by eliminating objects outside the camera’s view. By determining which objects are within the camera’s frustum (the visible area), it avoids unnecessary processing for objects that won’t be seen. Use Case: Frustum culling is essential for applications with complex scenes, such… Continue reading Frustum Culling

SceneUtils

A class containing useful utility functions for scene manipulation. Import SceneUtils is an add-on, and must be imported explicitly. See Installation / Addons. import * as SceneUtils from ‘three/addons/utils/SceneUtils.js’; Methods .createMeshesFromInstancedMesh ( instancedMesh : InstancedMesh ) : Group instancedMesh — The instanced mesh. Creates a new group object that contains a new mesh for each instance of the given instanced… Continue reading SceneUtils

SkeletonUtils

Import SkeletonUtils is an add-on, and must be imported explicitly. See Installation / Addons. import * as SkeletonUtils from ‘three/addons/utils/SkeletonUtils.js’; Methods .clone ( object : Object3D ) : Object3D Clones the given object and its descendants, ensuring that any SkinnedMesh instances are correctly associated with their bones. Bones are also cloned, and must be descendants of the object passed to this method.… Continue reading SkeletonUtils

XREstimatedLight

XREstimatedLight uses WebXR’s light estimation to create a light probe, a directional light, and (optionally) an environment map that model the user’s real-world environment and lighting. As WebXR updates the light and environment estimation, XREstimatedLight automatically updates the light probe, directional light, and environment map. It’s important to specify light-estimation as an optional or required feature when… Continue reading XREstimatedLight

WebGLProgram

Constructor for the GLSL program sent to vertex and fragment shaders, including default uniforms and attributes. Built-in uniforms and attributes Vertex shader (unconditional): // = object.matrixWorld uniform mat4 modelMatrix; // = camera.matrixWorldInverse * object.matrixWorld uniform mat4 modelViewMatrix; // = camera.projectionMatrix uniform mat4 projectionMatrix; // = camera.matrixWorldInverse uniform mat4 viewMatrix; // = inverse transpose of modelViewMatrix… Continue reading WebGLProgram

Creating GodRays in ThreeJS using the postprocessing library

In this article, we explore how to create a dynamic Three.js scene by integrating GodRaysEffect from the postprocessing library and loading 3D models using GLTFLoader. We walk through the basics of setting up a scene with a camera, lighting, and controls, and demonstrate how to enhance visual quality using god rays—a stunning light scattering effect… Continue reading Creating GodRays in ThreeJS using the postprocessing library

Using FlakesTexture for enhanced realism in ThreeJS

When creating visually compelling 3D objects, adding textures can significantly enhance realism. One such texture that adds detail and depth to materials is FlakesTexture, which can simulate the appearance of surfaces like metallic paint or car coatings. This texture is part of the THREE.js library and works in conjunction with MeshPhysicalMaterial to create surfaces with… Continue reading Using FlakesTexture for enhanced realism in ThreeJS

Dynamic Procedural Clouds in ThreeJS

In 3D graphics, adding dynamic environmental elements like clouds can enhance the realism and immersion of the scene. In this article, we will explore how to create a cloud system using Three.js. The cloud system will be based on particle systems, allowing for smooth movement and animation of clouds across the sky. Step 1: Setting… Continue reading Dynamic Procedural Clouds in ThreeJS

Mixed Reality in 2024: The Fusion of Real and Virtual Worlds

Mixed Reality (MR) has become one of the most significant technological frontiers in 2024, blending the physical and digital worlds to offer immersive experiences that extend beyond the limitations of traditional augmented reality (AR) and virtual reality (VR). This convergence of real and virtual environments allows users to interact with digital objects as though they… Continue reading Mixed Reality in 2024: The Fusion of Real and Virtual Worlds