Vegetation Add-ons for Blender: Bringing Nature to Life

Creating realistic and lush vegetation is one of the most challenging yet rewarding tasks in 3D modeling, especially in large environments like forests, parks, or outdoor scenes. Blender, being an incredibly versatile and open-source 3D software, has a wide array of add-ons that simplify and enhance vegetation creation. These add-ons provide an easy way to… Continue reading Vegetation Add-ons for Blender: Bringing Nature to Life

Techniques for Seamless Transitions

When building immersive 3D experiences using Three.js, it is often necessary to switch between different scenes, such as moving from one environment to another or loading different levels in a game. However, abrupt scene changes can be jarring for users, breaking the immersion and flow of the experience. To avoid this, developers can use smooth… Continue reading Techniques for Seamless Transitions

WebGL vs WebGPU: The Future of Web Graphics

The rise of web technologies over the past decade has made web-based applications, particularly in 3D graphics, a key part of modern development. From gaming to virtual reality (VR) and simulations, the web is now home to increasingly complex and visually immersive experiences. Central to this transformation is the evolution of two key technologies: WebGL… Continue reading WebGL vs WebGPU: The Future of Web Graphics

A Quick Guide to Geometries in Three.js

Three.js offers a variety of geometries that allow developers to create complex 3D shapes easily. Here’s a brief overview of some specific geometries you can use in your projects: 1. ConvexGeometry ConvexGeometry is used to create a convex hull from a set of points. This is particularly useful for modeling objects that need to be… Continue reading A Quick Guide to Geometries in Three.js

An Introduction to EffectComposer in Three.js

EffectComposer is a powerful tool in Three.js that enables developers to apply post-processing effects to enhance the visual quality of 3D scenes. By rendering the scene to an intermediate texture, you can apply a series of shader effects called “passes” before displaying the final result. What is EffectComposer? EffectComposer allows for a more complex rendering… Continue reading An Introduction to EffectComposer in Three.js

A Guide to Exporters in Three.js

Exporters in Three.js allow you to save and share 3D models or scenes in various formats, making it easier to use them in other applications or reload them in new projects. Exporting is useful for sharing models, saving progress, or creating downloadable assets. Common Export Formats: GLTF/GLB: Modern format supporting complex scenes, animations, and textures.… Continue reading A Guide to Exporters in Three.js

Scene Switching in Three.js

In Three.js, switching between scenes involves managing multiple THREE.Scene objects and rendering one at a time based on user interaction or application logic. Below is a step-by-step guide on how to implement scene switching. 1. Creating Multiple Scenes You need to define multiple scene objects, each representing a different 3D environment. const scene1 = new… Continue reading Scene Switching in Three.js

MeshLine

MeshLine Mesh replacement for THREE.Line.Instead of using GL_LINE, it uses a strip of triangles billboarded. Include script after THREE is included <script src=”THREE.MeshLine.js”></script> or use npm to install it npm i three.meshline and include it in your code (don’t forget to require three.js) const THREE = require(‘three’); const MeshLine = require(‘three.meshline’).MeshLine; const MeshLineMaterial = require(‘three.meshline’).MeshLineMaterial; const… Continue reading MeshLine

Quarks

three.quarks three.quarks is a high-performance javascript particle system based visual effect library for threejs written in modern TypeScript. three.quarks computes most particle information on CPU, and it uses customized shader , instancing, batch techniques to render those particles with as few draw calls as possible. three.quarks supports one dimension piecewise Bézier curves for the customizable transform visual… Continue reading Quarks

Threlte in Threejs

Threlte Threlte is a Svelte library that simplifies creating 3D apps for the web. It provides a declarative, type-safe, reactive and interactive API out-of-the-box. Threlte’s 3D rendering is powered by Three.js, and it also provides a physics engine through Rapier and an animation studio via Theatre.js Threlte is comprised of six distinct packages to allow you to import only what you need: @threlte/core provides declarative and transparent Svelte binding to Three.js. @threlte/extras boosts productivity with assorted… Continue reading Threlte in Threejs