Overview Cannon.js is a lightweight, easy-to-use physics engine that integrates seamlessly with Three.js. It allows developers to add realistic physics behaviors, such as collisions, gravity, and rigid body dynamics, to 3D scenes, enhancing the interactivity and realism of applications. Key Features: Realistic Physics Simulation: Simulate gravity, collisions, and rigid body dynamics in real-time. Seamless Integration:… Continue reading Implementing Physics with Cannon.js in Three.js
Category: Immersive Web( AR/ VR/ XR)
This is the category for Immersive Web( AR/ VR/ XR)
Building Realistic Terrain with Height Maps in Three.js
Overview Height maps in Three.js are grayscale images that define the elevation of terrain in a scene. By applying a height map to a plane geometry, you can generate realistic landscapes, including mountains, valleys, and other geographical features. Key Features: Realistic Terrain Generation: Use height maps to create detailed, natural-looking environments. Ease of Use: Height… Continue reading Building Realistic Terrain with Height Maps in Three.js
Introduction to Shader Materials: Customizing Visual Effects in Three.js
Overview Shader materials in Three.js allow developers to create custom visual effects by writing GLSL (OpenGL Shading Language) shaders. These shaders provide fine-grained control over how objects are rendered, enabling effects like water reflections, custom lighting, and non-photorealistic rendering. Key Features: Custom Visual Effects: Shaders enable unique visual styles and effects that are difficult to… Continue reading Introduction to Shader Materials: Customizing Visual Effects in Three.js
Debugging and Visualizing BVH Structures in Three.js with Three-Mesh-BVH
Overview Debugging and visualizing the BVH structure in your Three.js application can be invaluable when optimizing or troubleshooting performance issues. three-mesh-bvh provides tools to help you understand how your BVH is structured and how it impacts performance. Visualizing the BVH: The MeshBVHHelper class in three-mesh-bvh allows you to visualize the BVH structure directly in your… Continue reading Debugging and Visualizing BVH Structures in Three.js with Three-Mesh-BVH
Enhancing Collision Detection in Three.js with Three-Mesh-BVH
Overview Collision detection is a critical component in many 3D applications, including games, simulations, and VR experiences. In Three.js, three-mesh-bvh can be utilized to significantly enhance the accuracy and performance of collision detection by leveraging the BVH structure. Why Use BVH for Collision Detection?: Efficiency: Traditional collision detection can be slow, especially in complex scenes… Continue reading Enhancing Collision Detection in Three.js with Three-Mesh-BVH
Advanced Usage of Three-Mesh-BVH: Customizing Your BVH for Optimal Performance
Overview three-mesh-bvh is not just about simple acceleration—it offers a variety of customization options to fine-tune the BVH structure to your needs. Whether you’re dealing with specific geometries, optimizing for different devices, or needing a balance between speed and memory usage, three-mesh-bvh provides the tools you need. Key Customization Options: Max Leaf Tris: This parameter… Continue reading Advanced Usage of Three-Mesh-BVH: Customizing Your BVH for Optimal Performance
Introduction to Three-Mesh-BVH: Accelerating Raycasting in Three.js
Overview three-mesh-bvh is a powerful extension for Three.js that enhances the performance of raycasting and spatial queries by implementing a Bounding Volume Hierarchy (BVH) structure. BVH is a tree structure that efficiently partitions 3D space, allowing for faster intersection tests, which is particularly useful in complex scenes. Key Features: Raycasting Acceleration: Raycasting is essential in… Continue reading Introduction to Three-Mesh-BVH: Accelerating Raycasting in Three.js
Threejs Scene creation
Creating the scene To actually be able to display anything with three.js, we need three things: scene, camera and renderer, so that we can render the scene with camera. main.js — import * as THREE from ‘three’; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); const… Continue reading Threejs Scene creation
Threejs-Lines
Drawing lines Let’s say you want to draw a line or a circle, not a wireframe Mesh. First we need to set up the renderer, scene and camera (see the Creating a scene page). Here is the code that we will use: const renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); const camera = new THREE.PerspectiveCamera(… Continue reading Threejs-Lines
Threejs-Creating text
Creating text There are often times when you might need to use text in your three.js application – here are a couple of ways that you can do so. 1. DOM + CSS Using HTML is generally the easiest and fastest manner to add text. This is the method used for descriptive overlays in most… Continue reading Threejs-Creating text