Creating a Rectangle Using UVs in a Shader (GLSL) In GLSL, you can create a rectangle purely using UV coordinates in a fragment shader. This is useful for procedural texture generation, stylized effects, and more. Understanding UV Coordinates UV coordinates in GLSL range from (0,0) in the bottom-left to (1,1) in the top-right. Using these… Continue reading Creating a Rectangle Using UVs in a Shader (GLSL)
Category: Immersive Web( AR/ VR/ XR)
This is the category for Immersive Web( AR/ VR/ XR)
Raymarching in Three.js Using Signed Distance Fields (SDFs)
Introduction Raymarching is an advanced rendering technique used to create procedural surfaces, fractals, and volumetric effects. Unlike traditional ray tracing, which calculates ray intersections with polygons, raymarching steps through space using a mathematical function known as a Signed Distance Field (SDF) to determine the closest surface. This article explains how to implement raymarching in Three.js… Continue reading Raymarching in Three.js Using Signed Distance Fields (SDFs)
How to Monetize Three.js Web Apps
Three.js enables the creation of interactive 3D experiences in the browser, but how can you turn your WebGL-powered app into a revenue-generating product? This article explores various monetization strategies for Three.js web apps, including subscriptions, digital goods, ads, and more. — ## **1. Monetization Strategies** ### **A. Selling 3D Assets or Custom Models** If your… Continue reading How to Monetize Three.js Web Apps
Smooth Workflow for Web Integration of Generative AI in WebXR
WebXR enables immersive VR and AR experiences in the browser, and integrating Generative AI into these experiences can unlock dynamic content creation, personalized environments, and AI-driven interactions. This article outlines a smooth workflow for integrating Generative AI into WebXR applications using Three.js, WebGL, and cloud-based AI models. — ## **1. Key Components of WebXR +… Continue reading Smooth Workflow for Web Integration of Generative AI in WebXR
How to Convert Unreal Engine Shaders to Three.js
How to Convert Unreal Engine Shaders to Three.js Unreal Engine (UE) shaders use a node-based system powered by HLSL, whereas Three.js uses GLSL for its WebGL materials. Converting a shader from Unreal to Three.js requires manually translating HLSL shader code into GLSL and adapting it to the Three.js rendering pipeline. This article covers the key… Continue reading How to Convert Unreal Engine Shaders to Three.js
Store Support for Three.js Products
This article provides guidance on managing store-related issues for products built with Three.js, including licensing, refunds, and troubleshooting common customer concerns. ## **1. Licensing & Usage** Three.js itself is an open-source library under the MIT license, but products built with it may have their own licensing terms. Ensure your store clearly states: – The type… Continue reading Store Support for Three.js Products
Creative Shader Effects: Exploring Ray Marching
Ray marching is a technique that simulates 3D objects inside a shader by checking distances to surfaces instead of using polygons. It’s often used for volumetric rendering, fog, and signed distance fields (SDFs). Simple Ray Marching Example This GLSL code renders a 3D sphere inside a shader: float sphereSDF(vec3 p) { return length(p) – 1.0;… Continue reading Creative Shader Effects: Exploring Ray Marching
Optimizing GLSL Shaders for Real-Time Performance
Shaders are essential for creating visual effects in TouchDesigner, games, and real-time graphics. However, inefficient shaders can slow down performance. This article will cover simple ways to make GLSL shaders faster and smoother. 1. Reduce Expensive Calculations Some math functions are slow. Instead of using pow(), sin(), or exp(), try using simpler alternatives. ✅ Faster… Continue reading Optimizing GLSL Shaders for Real-Time Performance
Animating 3D Models in Three.js with Mixamo and GLTF
Introduction Animating 3D models in Three.js is a powerful way to bring interactive experiences to life. Mixamo, an online animation library by Adobe, provides high-quality character animations, while the GLTF format allows efficient model storage and rendering in Three.js. This article covers how to import, animate, and control Mixamo animations in Three.js using GLTF models.… Continue reading Animating 3D Models in Three.js with Mixamo and GLTF
Object Snapping in Three.js: A Detailed Guide
Introduction In Three.js, object snapping refers to automatically aligning objects to predefined positions when they come close. This behavior is particularly useful in applications like 3D modeling tools, puzzle games, and VR experiences where precise positioning is necessary. The provided JavaScript code implements an object snapping system using a list of predefined positions and a… Continue reading Object Snapping in Three.js: A Detailed Guide