Crafting and Exporting Animations in Blender for Three.js Integration

  • Why Blender for Animation: Overview of Blender’s robust animation tools and Three.js’s animation capabilities.
  • Use Cases: List common animation needs, such as character movement, object transformations, and environmental animations.

2. Setting Up and Exporting Animations in Blender

  • Rigging for Smooth Animations:
  • Tips on building efficient rigs using Blender’s Armature system.
  • Naming conventions for action-based animations, which are crucial for Three.js’s Animation Mixer.
  • Types of Animations:
  • Differences between keyframe animations, skeletal animations, and morph targets.
  • Guidance on when to bake animations for static models.

3. Exporting Animations for Three.js

  • GLTF Export Settings: Proper settings for GLTF to maintain rigging and animation integrity.
  • FBX Export for Skeleton-based Animation: When and how to use FBX for complex skeletal animations.
  • Checking Animation Playback in Three.js: Preview exported animations using Three.js editors or GLTF viewers.

4. Loading and Controlling Animations in Three.js

  • Using Animation Mixer:
  • Setting up mixers and actions for play, pause, and loop controls.
  • Synchronizing actions, like transitioning between walking and running.
  • Blending Animations: Using blend trees to create smooth transitions between animations.
  • Using Tweening Libraries: Steps for integrating tween libraries (e.g., GSAP) to handle animation easing.

5. Optimizing for Performance

  • Simplifying Bone Structures: Reducing bone counts for smoother performance on lower-powered devices.
  • Animation Compression: Exploring compression techniques for GLTF animations to reduce file size.

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