Environment Mapping

Environment mapping is a rendering technique used to simulate reflective and refractive surfaces by projecting a texture (often a cube map or HDR image) onto objects. In Three.js, environment mapping is typically used with materials like MeshStandardMaterial or MeshPhysicalMaterial to achieve photorealistic results.

Use Case:

Environment mapping is crucial for creating immersive environments in VR:

  • Realistic Reflections: Simulating reflections on water, metal, or glass.
  • Skyboxes and Backgrounds: Surrounding the user with a 360° HDR environment for a fully immersive experience.
  • Dynamic Lighting: Using cube maps to create dynamic reflections that change with the user’s position.

Advantages:

  • Enhanced Realism: Objects appear integrated into their surroundings, reflecting the environment accurately.
  • Efficient Rendering: Cube maps are precomputed and reused, offering good performance.
  • Compatibility: Works seamlessly with PBR (Physically Based Rendering) materials for lifelike visuals.

Limitations:

  • Static Nature: Precomputed environment maps don’t account for scene changes unless dynamically updated.
  • Resource Intensive: High-resolution maps require significant memory and processing power.
  • Lighting Challenges: Alignment with lighting and shadows requires careful setup to avoid inconsistencies.

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