To convert the Marvelous Designer file into a clean topology, I utilize Maya’s Transfer Attributes tool. After exporting, I save two sets of files named boot3D and boot2D. The boot3D f ile is the direct export from Marvelous Designer, while the boot2D represents the 2D pattern version obtained by right-clicking and selecting “Reset 2D Arrangement.” Next, I import the boot2D file into Maya and proceed to create a clean topology using either the Quadraw tool or by employing ZRemesher in ZBrush. Once the retopology process is complete, I save the f ile as bootretopo. To finalize the transformation, I configure the Transfer Attributes settings accordingly through the tool’s options. process, select the boot2D file f irst, then the boot retopology f ile in Maya. Utilize the Transfer Attributes tool and click “Apply” to transfer the UVs from boot2D to boot retopology. Once the transfer is complete, adjust the Transfer Attributes settings as needed to ensure the seamless transfer of UVs between the files. Afterward, right-click and choose “Smooth” to increase the subdivision of the boot retopo in Maya. Following this, select the boot 3D file first, then the boot retopo file, and click “Apply” in the Transfer Attributes tool. This action directly transfers the boot retopo attributes to the boot3D f ile. Next, clear any history by selecting “Edit” and then “Delete by Type > History.” You can proceed to remove both the boot3D and boot2D meshes. Export and save the boot retopo mesh. Subsequently, import it into ZBrush and access the Geometry tab, selecting Edge Loop > Panel Loops. Employing this function provides thickness to the boot. Apply “Reconstruit” to revert to lower subdivisions, resulting in a refined and clean high-poly boot mesh