Unreal Engine is widely used for creating detailed and immersive 3D scenes, while Three.js is a popular library for rendering 3D graphics on the web. Exporting assets from Unreal Engine to Three.js allows developers to combine the realism of Unreal Engine with the flexibility of web-based experiences.
This guide outlines the steps to export assets and environments from Unreal Engine and integrate them into a Three.js project.
Step 1: Prepare Your Assets in Unreal Engine
1. Optimize Your Scene
- Reduce Poly Count: Optimize models by reducing polygons using Unreal Engine’s built-in tools or external tools like Blender.
- Bake Textures and Lighting: For better performance in Three.js, bake textures and lighting into the model.
- Remove Unnecessary Objects: Export only the required objects to keep the exported file size manageable.
2. Check Scaling and Units
- Ensure your models are properly scaled using the same unit system (meters) to avoid discrepancies when importing into Three.js.
Step 2: Export Models from Unreal Engine
1. Exporting as FBX
FBX is the most common format for exporting models from Unreal Engine to Three.js. Follow these steps:
- Select Assets: Choose the assets you want to export from the Content Browser or Scene.
- Export Options:
- Right-click on the asset(s) and select Asset Actions > Export.
- Choose the FBX file format.
- In the Export Settings:
- Enable Export Mesh for 3D models.
- Enable Embed Media to include textures if needed.
- Set the FBX Version to 2018 or earlier for better compatibility with Three.js loaders.
2. Exporting Animations
If you need animations:
- Ensure animations are baked into the timeline during export.
- Check Export Animations in the FBX settings.
Step 3: Optimize the Exported Assets
1. Use Blender for Cleanup
- Import the FBX into Blender: Verify that the model, textures, and animations appear as expected.
- Optimize Meshes: Reduce unnecessary vertices and polygons.
- Bake Materials: Combine complex material setups into simpler baked textures for Three.js.
- Export as GLTF/GLB: Use Blender’s GLTF exporter as it’s natively supported by Three.js.
Step 4: Import into Three.js
1. Load GLTF/GLB Models
Three.js provides an efficient loader for GLTF/GLB files. Add the following code to your project:
javascript
Copy code
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
// Initialize the GLTFLoader
const loader = new GLTFLoader();
// Load the model
loader.load(
'path/to/your/model.glb',
(gltf) => {
const model = gltf.scene;
scene.add(model); // Add the model to the scene
},
(xhr) => {
console.log((xhr.loaded / xhr.total) * 100 + '% loaded');
},
(error) => {
console.error('An error occurred:', error);
}
);
2. Handle Textures
Ensure texture paths are correctly mapped. If textures don’t appear:
- Check the GLTF file for texture references.
- Confirm texture files are in the same directory or embedded in the GLB.
Step 5: Test and Refine in Three.js
1. Adjust Materials
Three.js uses its own material system (e.g., MeshStandardMaterial). Adjust the materials to match the lighting and rendering style of your scene.
2. Optimize Performance
- Reduce Draw Calls: Use merged geometries or instanced meshes where possible.
- Enable Compression: Use Draco compression for GLTF files to reduce file size.
3. Set Up Lighting
Unreal Engine often bakes lighting, but Three.js requires its own light sources. Add lights to your scene to enhance the appearance of imported models.
javascript Copy code const light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(10, 10, 10); scene.add(light);
Step 6: Test on the Web
1. Device Testing
Test your exported scene on various devices (desktop, mobile, VR) to ensure compatibility and performance.
2. Debugging
Use browser developer tools and Three.js debugging utilities like Spector.js to analyze rendering performance and identify bottlenecks.
Tips for a Smooth Workflow
- Use Unreal Engine’s GLTF Exporter: Unreal Engine provides a GLTF exporter plugin. Enable it via the Plugins menu for direct export to GLTF.
- Keep Models Simple: Complex models can significantly impact performance on the web.
- Preload Textures: Use Three.js’s
TextureLoaderto preload textures before rendering. - Optimize for WebXR: If the assets are for WebXR, ensure they are lightweight and compatible with VR/AR devices.