Creates a simulated lens flare that tracks a light. Lensflare can only be used when setting the alpha context parameter of WebGLRenderer to true.
Import
Lensflare is an add-on, and must be imported explicitly. See Installation / Addons.
import { Lensflare, LensflareElement } from 'three/addons/objects/Lensflare.js';
Code Example
const light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
const textureLoader = new THREE.TextureLoader();
const textureFlare0 = textureLoader.load( "textures/lensflare/lensflare0.png" );
const textureFlare1 = textureLoader.load( "textures/lensflare/lensflare2.png" );
const textureFlare2 = textureLoader.load( "textures/lensflare/lensflare3.png" );
const lensflare = new Lensflare();
lensflare.addElement( new LensflareElement( textureFlare0, 512, 0 ) );
lensflare.addElement( new LensflareElement( textureFlare1, 512, 0 ) );
lensflare.addElement( new LensflareElement( textureFlare2, 60, 0.6 ) );
light.add( lensflare );
Examples
Constructor
LensflareElement( texture : Texture, size : Float, distance : Float, color : Color )
texture – THREE.Texture to use for the flare.
size – (optional) size in pixels
distance – (optional) (0-1) from light source (0 = at light source)
color – (optional) the Color of the lens flare
Properties
See the base Mesh class for common properties.