Physically Based Rendering (PBR)

Physically Based Rendering (PBR) is a shading and rendering approach that aims to simulate how light interacts with materials in the real world. In Three.js, PBR is implemented through materials like MeshStandardMaterial and MeshPhysicalMaterial.

Use Case:

PBR is widely used in gaming, product visualization, and AR/VR applications to achieve photorealistic appearances of materials and surfaces.

Advantages:

  • Creates realistic surfaces by simulating properties like reflectivity, roughness, and metallicity.
  • Enables consistent results under different lighting conditions.
  • Uses industry-standard workflows compatible with tools like Blender and Substance Painter.

Limitations:

  • Higher computational cost compared to basic shading techniques.
  • Requires detailed texture maps (e.g., albedo, normal, roughness) for optimal results, increasing asset size and complexity.

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