Real-Time Lighting Techniques: Light Probes, Baked Lighting, and IBL

Description:

Lighting is key to realism. In Three.js, real-time lighting can be achieved via a mix of techniques:

  • Light Probes (LightProbe & SH Coefficients): Low-cost ambient light sampling.
  • Baked Lighting (via Blender/3D Tool): Precomputed light stored in texture maps, used for static scenes.
  • Image-Based Lighting (IBL): Uses HDR environment maps for reflections and soft lighting.
  • Physical Lighting: Uses physically-based rendering (PBR) standards with MeshStandardMaterial or MeshPhysicalMaterial.

These techniques can be mixed and matched for optimal visuals and performance.

Use Cases:

  • Realistic environments (labs, indoors, outdoor daylight).
  • XR experiences with dynamic weather or day-night cycles.
  • Scenes requiring reflection accuracy (robotics simulations, mirrors, water).

Advantages:

  • Boosts realism without performance penalties (baking/IBL).
  • Light probes + IBL are suitable for mobile/VR.
  • More consistent lighting across scenes when using HDRIs.

Limitations:

  • Baked lighting cannot adapt to moving lights or shadows.
  • Requires Blender/3D tool expertise.
  • Real-time shadows can be expensive on large scenes.

Leave a comment

Your email address will not be published. Required fields are marked *