Reducing Poly Count in Blender for Architecture

A high poly count can slow down your workflow and rendering times. Here’s how to optimize your architectural models: 

Understanding Poly Count

  • What is it? Polygons are the basic building blocks of 3D models. A high poly count means more polygons, which can impact performance. 
  • Why reduce it? Lower poly count improves render times, file size, and real-time performance. 

Techniques to Reduce Poly Count

  1. Plan Your Model:
  • Simplify geometry from the start. Use basic shapes and avoid unnecessary detail.
  • Combine objects where possible.
  1. Leverage Modifiers:
  • Decimate Modifier: Reduces polygon count while preserving shape. Experiment with different modes (Collapse, Un-Subdivide, Planar). 
  • Remesh Modifier: Recreates geometry with a lower poly count, but can be less precise.
  1. Optimize Geometry:
  • Merge Vertices: Combine nearby vertices to reduce polygon count.
  • Dissolve Edges: Remove unnecessary edges.
  • Delete Faces: Remove hidden or unnecessary faces.
  1. Bake Details:
  • For fine details, bake them into textures instead of modeling them. This can significantly reduce poly count.
  1. Level of Detail (LOD):
  • Create multiple versions of your model with varying levels of detail. Use the highest detail for close-ups and lower detail for distant views.

Additional Tips

  • Use Subdivision Surfaces Sparingly: While useful for smooth surfaces, excessive subdivisions can increase poly count rapidly.
  • Optimize Textures: Large texture files can slow down rendering. Consider compressing or downscaling textures.
  • Consider Real-Time Rendering: For real-time applications, optimize models aggressively as performance is critical.

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