Setting Up Your Unity Project for Meta Quest Development

Introduction

To develop applications for Meta Quest headsets in Unity, proper setup is crucial. This guide outlines essential steps from targeting the Android platform to configuring project details for optimal performance and compatibility with the Meta Quest Store.

Setting the Target Platform

  1. Open Build Settings:
  2. Navigate to File > Build Settings in Unity.
  3. Select Android Platform:
  4. Under Platform, choose Android and click Switch Platform.

General Project Settings

  1. Enter Company and Product Details:
  2. In Edit > Project Settings > Player, set Company Name and Product Name.
  3. Specify Version:
  4. Define the Version number for your app iteration.

Package Identification Settings

  1. Configure Package Name:
  2. Under Other Settings > Identification, set a unique com.CompanyName.AppName.
  3. Version Control:
  4. Increase Bundle Version Code for each new version.

Configuration Settings for Meta Quest Store

  1. Set Scripting Backend:
  2. Choose IL2CPP for performance and platform support.
  3. Supported Architectures:
  4. Select ARM64, ensuring compatibility with Meta Quest devices.
  5. Install Location:
  6. Opt for Automatic to allow flexible installation on external storage.

Conclusion

By following these steps, your Unity project will be ready for Meta Quest development, meeting the requirements for submission to the Meta Quest Store or App Lab.

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