Shadow Mapping

Shadow Mapping is a technique for rendering shadows by projecting the scene onto a shadow map from the perspective of the light source. Three.js supports shadow mapping for directional, spot, and point lights.

Use Case:

Shadow mapping is vital for adding depth and realism to scenes by simulating light occlusion.

Advantages:

  • Enhances depth perception and spatial awareness in 3D scenes.
  • Supports dynamic lighting, allowing shadows to update in real time.
  • Configurable resolution for balancing quality and performance.

Limitations:

  • Suffer from artifacts like aliasing or shadow acne without proper configuration.
  • High-resolution shadow maps can be performance-intensive.

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