How AI is Revolutionizing 3D Modeling and Product Creation AI tools are rapidly transforming the way we design and manufacture physical products. From generating artwork to creating engineering-ready 3D models, the landscape is full of opportunities for creatives, engineers, and entrepreneurs. In this blog post, we explore how various AI tools are making it easier… Continue reading 3D Modeling – AI Revolution
Tag: 3d
Marlin Firmware – Setting up Environment
🛠️ Guide: Setting Up Visual Studio Code to Compile Marlin Firmware 🔍 Overview This guide walks you through installing and setting up Visual Studio Code to compile Marlin firmware for 3D printers, covering both 8-bit and 32-bit boards. It uses the Auto Build Marlin plugin, making the process easier than ever—even on older systems. đź“‹… Continue reading Marlin Firmware – Setting up Environment
Enhancing Layer Adhesion in FDM 3D Printing: The Brick Layer Slicing Method
Introduction 3D printing technology, particularly Fused Deposition Modeling (FDM), has evolved significantly over the years. Despite advancements in slicing software, the fundamental principle remains the same: parts are sliced into 2D layers and stacked to create a 3D object. This method, while effective, presents a notable challenge: the strength of printed parts is often significantly… Continue reading Enhancing Layer Adhesion in FDM 3D Printing: The Brick Layer Slicing Method
Input Shaping for 3D Printers: A Guide to Smoother Prints with Orca Slicer
In 3D printing, one of the common challenges is managing vibrations or “ringing” (also known as ghosting) that appear on the surface of printed objects. These artifacts are caused by the printer’s rapid directional changes, particularly when printing at high speeds. A game-changing solution to this problem is input shaping, a technique that mitigates vibrations… Continue reading Input Shaping for 3D Printers: A Guide to Smoother Prints with Orca Slicer
The Intersection of 3D Animation and Graphic Design
The relationship between 3D animation and graphic design has become increasingly symbiotic in recent years, with the two fields merging to create visually compelling and immersive experiences. Traditionally, graphic design was confined to 2D elements, focusing on typography, color theory, and layout. Meanwhile, 3D animation was predominantly used in industries like film and gaming, where… Continue reading The Intersection of 3D Animation and Graphic Design
The Evolution of 3D Animation in Modern Design
3D animation has seen a profound transformation over the years, becoming a pivotal tool in industries such as film, video games, architecture, and product design. What was once a specialized field requiring massive computational power and deep technical expertise has become more accessible, thanks to advancements in software and hardware. Tools like Blender have leveled… Continue reading The Evolution of 3D Animation in Modern Design
Threejs-Loading 3D Models
Loading 3D models 3D models are available in hundreds of file formats, each with different purposes, assorted features, and varying complexity. Although three.js provides many loaders, choosing the right format and workflow will save time and frustration later on. Some formats are difficult to work with, inefficient for realtime experiences, or simply not fully supported at… Continue reading Threejs-Loading 3D Models
Threejs-Creating text
Creating text There are often times when you might need to use text in your three.js application – here are a couple of ways that you can do so. 1. DOM + CSS Using HTML is generally the easiest and fastest manner to add text. This is the method used for descriptive overlays in most… Continue reading Threejs-Creating text
Troika Text for Three.js
Troika Text The troika-three-text package provides high quality text rendering in Three.js scenes, using signed distance fields (SDF) and antialiasing using standard derivatives. Rather than relying on pre-generated SDF textures, this parses font files (.ttf, .otf, .woff) directly using Typr, and generates the SDF atlas for glyphs on-the-fly as they are used. It also handles proper kerning, ligature glyph substitution,… Continue reading Troika Text for Three.js
How to Create Interactive Footsteps on Snow in Blender
Step 1: Setting up the scene We will use a plane as the ground, a sphere as the foot, a sun lamp, and a camera. We will scale, move, and rotate them to create a basic scene. Step 2: Creating the snow material We will use a noise texture to create the snow surface, and… Continue reading How to Create Interactive Footsteps on Snow in Blender