Threejs-Lines

Drawing lines Let’s say you want to draw a line or a circle, not a wireframe Mesh. First we need to set up the renderer, scene and camera (see the Creating a scene page). Here is the code that we will use: const renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); const camera = new THREE.PerspectiveCamera(… Continue reading Threejs-Lines

Blender high quality export settings for other platforms

When exporting your Blender creations to other 3D programs like Unity, Unreal Engine, Godot, etc., procedural materials aren’t correctly exported due to their reliance on nodes readable only by Blender. And that’s where material baking becomes essential – converting these procedural textures into image textures. OVEN addresses this by offering a complete baking system applicable… Continue reading Blender high quality export settings for other platforms

Blender’s Visual Scripting for Seamless Game Development

The Node Editor: Unleashing Creativity Blender’s Node Editor serves as the heart of its visual scripting capabilities. This versatile tool allows game developers to create complex logic and procedural workflows using a node-based system. The visual representation of code through nodes makes it easier for both beginners and experienced developers to understand and manipulate the… Continue reading Blender’s Visual Scripting for Seamless Game Development

Blender 3D Development: A Journey into Innovation

Key Features and Capabilities: Modeling: Blender provides a comprehensive set of modeling tools, including mesh editing, sculpting, and advanced modifiers. The inclusion of a powerful node-based system for materials and textures enhances the realism of 3D models. Animation: A robust animation system supports keyframing, rigging, and character animation. The Grease Pencil tool has been a… Continue reading Blender 3D Development: A Journey into Innovation

Designing a game in Blender

Designing a game in Blender involves several steps, including 3D modeling, texturing, animation, and more. Below is a step-by-step guide to help you get started with designing a game in Blender: 1. Conceptualize Your Game: Define the Game Concept: Clearly outline the concept of your game, including the genre, gameplay mechanics, and overall theme. Create… Continue reading Designing a game in Blender