Blender 4.5 brings fresh improvements to Geometry Nodes, making procedural workflows even more powerful and practical. Here are the top five upgrades you’ll likely use in your daily projects: 1. Camera Info Node Easily access camera-related data like position and view direction, perfect for effects that need to react to the camera’s perspective. 2. Instance… Continue reading Top 5 Geometry Nodes Upgrades in Blender 4.5 You’ll Actually Use
Tag: #3dsoftware
Genie 3: Google DeepMind’s New World Model
Genie 3: Google DeepMind’s New World Model In August 2025, Google DeepMind unveiled Genie 3, the latest in its series of world models—AI systems that create interactive, simulated environments from text prompts. Genie 3 represents a leap forward, offering real-time interaction, long-horizon consistency, and environments that feel physically and visually coherent. What Makes Genie 3… Continue reading Genie 3: Google DeepMind’s New World Model
Beyond the Basics: Unlocking Advanced Procedural Workflows with Blender 4.5’s Geometry Nodes
Blender 4.5’s Geometry Nodes update is all about making procedural modeling more powerful and efficient. The release focuses on key new nodes that simplify complex tasks. Mesh to Curve: This node is a game-changer, letting you instantly convert a mesh’s edges into curves. This is perfect for creating complex wireframes, vines, or roads with a… Continue reading Beyond the Basics: Unlocking Advanced Procedural Workflows with Blender 4.5’s Geometry Nodes
Blender’s Game-Changing Upgrade: Full Vulkan Support
Blender’s latest release, Blender 4.5 LTS, introduces one of the most impactful updates in years: full Vulkan support. What is Vulkan? Vulkan is a modern graphics API that replaces the aging OpenGL system. In simple terms, it’s like upgrading Blender’s “engine” to a much faster and more efficient one. Why It Matters for Artists Faster… Continue reading Blender’s Game-Changing Upgrade: Full Vulkan Support
Baking Maps for Real-Time Rendering: A Comprehensive Guide
In the world of 3D graphics, achieving high-quality visuals while maintaining real-time performance is a constant challenge. Baking maps is a powerful technique that addresses this challenge by pre-calculating and storing complex lighting and surface details into textures. These textures can then be used in real-time rendering to create stunning visuals without the computational overhead… Continue reading Baking Maps for Real-Time Rendering: A Comprehensive Guide
What is Acore 3D Character Creator?
Acore 3D Character Creator is a state-of-the-art software application designed for creating detailed 3D characters. It integrates a variety of tools and features that allow users to design, sculpt, rig, and animate characters efficiently. Whether you’re working on a game, film, or virtual reality project, Acore 3D Character Creator provides the flexibility and power needed… Continue reading What is Acore 3D Character Creator?
Understanding Bone Dynamics
Bone dynamics typically involve the use of constraints and physics simulations to control how bones react to various forces. The most common form of bone dynamics in Blender is the use of the “Rigidity” and “Soft Body” simulations, which allow bones to behave in physically accurate ways. This is particularly useful for secondary motions like… Continue reading Understanding Bone Dynamics
USD 3D in Blender: Unlocking the Power of Universal Scene Description
What is USD? Universal Scene Description (USD) is an open-source framework developed by Pixar Animation Studios. It was designed to handle complex, large-scale 3D scenes and facilitate collaboration among artists, technical directors, and software developers. USD provides a rich set of features, including: Layering: Allows for non-destructive editing of scenes, enabling multiple artists to work… Continue reading USD 3D in Blender: Unlocking the Power of Universal Scene Description
Rhino
Rhino, also known as Rhinoceros or Rhino3D, is a powerful 3D modeling software developed by Robert McNeel & Associates. Let’s delve into its history and workflow: History: Inception: Rhino was first released in 1998 by Robert McNeel & Associates, a Seattle-based software company founded by Robert McNeel. It was developed as a commercial 3D modeling… Continue reading Rhino
N Particles and Fluids
How to create dynamic effects using particles and fluids. The end result will be a fully composited and rendered animation of a burning log complete with roaring flames and sparking embers. This note will be broken into three phases: Phase I: Particles (sparks) Phase II: Fluids (flames) Phase III: Rendering / Compositing / Final Render… Continue reading N Particles and Fluids