Key Enhancements in Cycles 1. Adaptive Subdivision Improvements Adaptive subdivision now supports previously missing features like attribute subdivision, smooth UV subdivision, and motion blur. The subdivision modifier levels are now ignored, allowing more efficient handling of geometry. Fully multithreaded, significantly improving performance. Automatically reduces vertex and triangle counts when subdivision isn’t required. 2. Enhanced Bump… Continue reading Cycles Render Engine Updates — Blender 4.5 LTS
Tag: blender 4.5
Blender 4.5 LTS Release
Updates 4.5 LTS Release 1. Performance Dependency Graph: Builds up to 18% faster. Adaptive Subdivision: Now fully multithreaded for high-poly performance. Physics Simulation: Liquids run 1.25–1.5× faster with better stability. Asset Importing: FBX and other formats import up to 15× faster. 2. Compositor & Node System Unified with Shader/Geometry Nodes. New nodes: Vector Math, Rotate,… Continue reading Blender 4.5 LTS Release