The geometry property provides an ARFaceGeometry object representing detailed topology for the face, which conforms a generic face model to match the dimensions, shape, and current expression of the detected face. You can use this model as the basis for overlaying content that follows the shape of the user’s face—for example, to apply virtual makeup or tattoos. You can… Continue reading Using Face Topology for better facial expressions
Tag: rigging
How do I simplify rigging in Blender?
Simplifying rigging in Blender involves streamlining the process of creating a rig for your 3D model, making it more efficient and user-friendly. Here are some steps and tips to simplify the rigging process in Blender: Plan Your Rigging Approach: Before you start rigging, think about the specific needs of your character or object. Consider the… Continue reading How do I simplify rigging in Blender?
How to do rigging in blender?
Rigging in Blender involves creating a digital skeleton or armature that allows you to control the movement of a 3D model, typically for animation purposes. Here’s a step-by-step guide on how to rig a character in Blender: Import or Create the Character: First, you need a 3D model of the character you want to rig.… Continue reading How to do rigging in blender?