Source

Represents the data source of a texture. Constructor Source( data : Any ) data — The data definition of a texture. Default is null. Properties .data : Any The actual data of a texture. The type of this property depends on the texture that uses this instance. .isSource : Boolean Read-only flag to check if a given object is of type Source. .needsUpdate : Boolean… Continue reading Source

Video Texture

Creates a texture for use with a video. Note: After the initial use of a texture, the video cannot be changed. Instead, call .dispose() on the texture and instantiate a new one. Code Example // assuming you have created a HTML video element with id=”video” const video = document.getElementById( ‘video’ ); const texture = new THREE.VideoTexture(… Continue reading Video Texture

Environment Mapping

Environment mapping is a rendering technique used to simulate reflective and refractive surfaces by projecting a texture (often a cube map or HDR image) onto objects. In Three.js, environment mapping is typically used with materials like MeshStandardMaterial or MeshPhysicalMaterial to achieve photorealistic results. Use Case: Environment mapping is crucial for creating immersive environments in VR:… Continue reading Environment Mapping

Physics Integration with Cannon.js

Physics engines like Cannon.js simulate real-world behaviors such as gravity, collisions, and force interactions. When integrated with Three.js, it enables physically accurate interactions in 3D environments. Cannon.js manages the physics simulation, while Three.js handles rendering. Synchronizing these two ensures seamless realism. Use Case: Physics is essential in VR applications to: Simulate Object Behavior: Falling objects,… Continue reading Physics Integration with Cannon.js

Post-Processing

Post-processing involves manipulating the rendered image of a 3D scene to apply visual effects. These effects are achieved by rendering the scene into a texture, processing the texture with fragment shaders, and then outputting the final image. Common post-processing effects include: Bloom: Adds a glowing effect around bright areas to simulate overexposure. Depth of Field:… Continue reading Post-Processing

Raycasting

Raycasting in Three.js involves projecting an invisible ray from a defined origin point in a specific direction to detect intersections with 3D objects in a scene. This technique is commonly used to enable interaction between users and the virtual environment. It calculates which objects the ray intersects and returns details about those intersections, such as… Continue reading Raycasting

Procedural Generation in Three.js: Creating Infinite Worlds

Procedural generation allows developers to create dynamic, infinite, or highly varied environments without manually modeling every element. In Three.js, this concept is widely used for terrains, fractals, and patterns, offering endless possibilities for games, simulations, and visualizations. This article explores techniques for procedural generation in Three.js, from generating terrains to creating fractals and patterns. What… Continue reading Procedural Generation in Three.js: Creating Infinite Worlds

Dynamic Data Integration in ThreeMeshUI: Transforming Static Panels into Interactive Interfaces

Introduction Three.js is a popular JavaScript library that enables developers to create stunning 3D graphics for web applications. Among its various utilities, ThreeMeshUI is a library that simplifies the creation of user interfaces in 3D scenes. One of the most powerful applications of ThreeMeshUI is creating dynamic data panels that update in real time based… Continue reading Dynamic Data Integration in ThreeMeshUI: Transforming Static Panels into Interactive Interfaces

Optimizing 3D Models for Real-Time Rendering in Three.js

Creating performant 3D applications with Three.js requires balancing visual fidelity with rendering speed. This balance is crucial, especially for applications targeting a wide range of devices, from high-end desktops to low-powered mobile devices or VR headsets. In this article, we’ll explore why optimization matters and techniques to improve performance without sacrificing quality. Why Optimization Matters… Continue reading Optimizing 3D Models for Real-Time Rendering in Three.js

Supporting Smooth Rendering in WebGL: Best Practices and Techniques

WebGL (Web Graphics Library) is a powerful JavaScript API that enables rendering 2D and 3D graphics in modern web browsers without the need for plugins. While WebGL offers immense potential for creating interactive graphics, achieving smooth rendering requires attention to performance optimization and efficient resource management. This article explores key strategies and techniques to ensure… Continue reading Supporting Smooth Rendering in WebGL: Best Practices and Techniques