When working with VR (Virtual Reality) in Three.js, achieving high performance is crucial to maintaining a smooth and immersive experience. This involves using shaders effectively and optimizing WebGL performance to avoid lag, reduce latency, and maintain a stable frame rate (90+ FPS for VR headsets). In this article, we’ll explore: What are shaders in Three.js… Continue reading Shaders vs. WebGL Optimization in VR Scenes
Tag: threejs
Using Native Components in Three.js
Three.js provides built-in geometries, materials, lights, cameras, and other essential 3D components to create interactive 3D applications. These native components allow you to build complex scenes without needing external libraries or extensive custom shaders. In this guide, we’ll explore how to use native Three.js components, such as: Geometries (Box, Sphere, Plane, etc.) Materials (Basic, Standard,… Continue reading Using Native Components in Three.js
Integrating Arduino with Three.js: Real-time 3D Visualization
Arduino is a popular open-source electronics platform that allows developers to create interactive projects using sensors, motors, and more. Three.js, a JavaScript library, enables the creation of 3D graphics in the browser. Integrating Arduino with Three.js can allow real-time visualization of sensor data, robotics control, and interactive web experiences. In this article, we’ll explore how… Continue reading Integrating Arduino with Three.js: Real-time 3D Visualization
Parallax Occlusion Mapping (POM) in Three.js
Introduction to Parallax Occlusion Mapping (POM) In 3D graphics, Parallax Occlusion Mapping (POM) is an advanced shading technique that simulates depth on a flat surface by distorting texture UV coordinates based on the viewer’s angle. Unlike traditional bump mapping or normal mapping, POM fakes real displacement without modifying geometry. Why Use POM Instead of Displacement… Continue reading Parallax Occlusion Mapping (POM) in Three.js
Hologram Shader: Creating a Sci-Fi Projection Effect in Three.js
Introduction In this article, we’ll break down a custom holographic shader effect in Three.js, using GLSL shaders to achieve a glitchy, sci-fi aesthetic. We’ll explore the Vertex Shader, Fragment Shader, and the JavaScript setup, highlighting key techniques such as: Procedural distortion (glitch effect) Fresnel shading for a glowing outline Animated holographic stripes By the end,… Continue reading Hologram Shader: Creating a Sci-Fi Projection Effect in Three.js
Creating an Interactive Shader-Based Visualization in Three.js
In this article, we’ll break down an interactive Three.js project that utilizes shaders to create an engaging visual effect. The project leverages a custom vertex and fragment shader, raycasting, and a displacement texture to generate a glowing interactive experience. Overview The script initializes a Three.js scene and renders a shader-based interactive effect on a plane.… Continue reading Creating an Interactive Shader-Based Visualization in Three.js
Using Depth Textures in threeJS
Introduction Depth textures are essential in 3D rendering to store depth information for advanced effects like depth-based shading, screen-space effects, and shadow mapping. This article explains how to utilize depth textures in Three.js, focusing on render targets, shaders, and post-processing. Creating a Depth Texture Render Target To store depth information, we need a WebGLRenderTarget with… Continue reading Using Depth Textures in threeJS
Interactive Physics-Based Objects and Ragdolls in Three.js
Physics simulations in WebXR enable realistic interactions with objects, improving immersion in virtual environments. Using efficient physics engines is essential to prevent performance issues. Key Techniques for Physics Interactions in Three.js Cannon.js for Rigid Body Dynamics Use Cannon.js to apply realistic physics forces, collisions, and interactions. Optimize performance by disabling physics calculations for objects at… Continue reading Interactive Physics-Based Objects and Ragdolls in Three.js
Implementing Realistic Water and Particle Effects in Three.js
Water and particle simulations add realism and engagement to WebXR experiences. Achieving high-quality effects requires efficient rendering techniques to avoid performance bottlenecks. Key Techniques for Water and Particle Effects Shader-Based Water Simulation Use GLSL shaders to simulate real-time reflections, refractions, and animated waves. Implement Fresnel reflections for realistic water surfaces. Combine Normal Maps and Perlin… Continue reading Implementing Realistic Water and Particle Effects in Three.js
Efficient Handling of Large 3D Models in Three.js
Managing large and complex 3D models efficiently is crucial for maintaining a smooth WebXR experience, especially on VR devices with limited GPU resources. Key Techniques for Optimizing Large Models in Three.js GLTF and Draco Compression GLTF models support Draco compression, reducing file sizes while preserving quality. Use GLTF-Binary (.glb) for faster loading and compact asset… Continue reading Efficient Handling of Large 3D Models in Three.js