Environment Mapping

Environment Mapping involves using a texture (often a cube map or equirectangular image) to simulate reflections and ambient lighting in a scene. In Three.js, it is commonly applied using scene.environment or as a reflection map on materials. Use Case: Environment mapping is crucial for creating reflective surfaces like glass, water, or polished metals in 3D… Continue reading Environment Mapping

Physically Based Rendering (PBR)

Physically Based Rendering (PBR) is a shading and rendering approach that aims to simulate how light interacts with materials in the real world. In Three.js, PBR is implemented through materials like MeshStandardMaterial and MeshPhysicalMaterial. Use Case: PBR is widely used in gaming, product visualization, and AR/VR applications to achieve photorealistic appearances of materials and surfaces.… Continue reading Physically Based Rendering (PBR)

CSS2DRenderer and CSS3DRenderer

CSS2DRenderer and CSS3DRenderer are renderers designed for integrating HTML and DOM elements into a Three.js scene. Unlike the WebGL renderer that draws 3D objects directly, these renderers allow DOM elements (like divs and spans) to be placed and moved within the scene, making it possible to include traditional web elements like text, buttons, or even… Continue reading CSS2DRenderer and CSS3DRenderer

What is VR?

VR, or Virtual Reality, is a technology that creates a computer-generated simulated environment or experience. In a virtual reality environment, users can interact with and immerse themselves in a 3D computer-generated world that feels as if it’s real. This experience is typically achieved through the use of specialized hardware and software. Key components of VR… Continue reading What is VR?

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