When working with VR (Virtual Reality) in Three.js, achieving high performance is crucial to maintaining a smooth and immersive experience. This involves using shaders effectively and optimizing WebGL performance to avoid lag, reduce latency, and maintain a stable frame rate (90+ FPS for VR headsets). In this article, we’ll explore: What are shaders in Three.js… Continue reading Shaders vs. WebGL Optimization in VR Scenes