Store Support for Three.js Products

This article provides guidance on managing store-related issues for products built with Three.js, including licensing, refunds, and troubleshooting common customer concerns.  ## **1. Licensing & Usage**  Three.js itself is an open-source library under the MIT license, but products built with it may have their own licensing terms. Ensure your store clearly states:  – The type… Continue reading Store Support for Three.js Products

Blender Skybox Addon

What is a Skybox? A skybox is a 360-degree environment that surrounds a 3D scene, simulating a realistic sky, space, or landscape background. Instead of rendering distant objects in real-time (which is computationally expensive), skyboxes use pre-rendered textures on a cube or sphere, creating the illusion of an infinite world. Skybox Formats: Cubemap (6-sided texture)… Continue reading Blender Skybox Addon

Optimizing Meshes in Babylon.js with Mesh Optimizer

Why Optimize Meshes? Before diving into Babylon’s mesh optimizer, let’s understand why optimization is necessary: Faster Rendering – Reducing the number of vertices and polygons speeds up GPU processing. Better Performance on Low-end Devices – Optimized meshes reduce memory usage, improving performance on mobile and older hardware. Smaller File Sizes – Optimized models load faster,… Continue reading Optimizing Meshes in Babylon.js with Mesh Optimizer

Custom Shaders in WebGL

WebGL is a powerful graphics API that enables developers to create interactive 3D graphics in the browser. At the heart of WebGL’s rendering pipeline are shaders, small programs that run on the GPU to determine how objects appear on the screen. Custom shaders allow for stunning visual effects, from realistic lighting to artistic distortions. In… Continue reading Custom Shaders in WebGL

Server-Side Rendering (SSR) in Three.js: How It Works, Limitations, and Pricing

Three.js is widely known for its ability to create stunning 3D graphics in a browser. While it is primarily a client-side library, server-side rendering (SSR) can be used to generate 3D scenes on the server, which are then sent to the client as pre-rendered images or initial state data. This approach improves performance, particularly for… Continue reading Server-Side Rendering (SSR) in Three.js: How It Works, Limitations, and Pricing

Exporting Assets from Unreal Engine to Three.js

Unreal Engine is widely used for creating detailed and immersive 3D scenes, while Three.js is a popular library for rendering 3D graphics on the web. Exporting assets from Unreal Engine to Three.js allows developers to combine the realism of Unreal Engine with the flexibility of web-based experiences. This guide outlines the steps to export assets… Continue reading Exporting Assets from Unreal Engine to Three.js

No-Code WebXR: Simplifying Immersive Web Development

WebXR (Web Extended Reality) is a powerful API that allows developers to create immersive experiences for virtual reality (VR) and augmented reality (AR) directly in web browsers. While traditionally WebXR development required coding expertise, the rise of no-code and low-code platforms has revolutionized how creators build WebXR experiences. This article explores the no-code approach to… Continue reading No-Code WebXR: Simplifying Immersive Web Development

Supporting Smooth Rendering in WebGL: Best Practices and Techniques

WebGL (Web Graphics Library) is a powerful JavaScript API that enables rendering 2D and 3D graphics in modern web browsers without the need for plugins. While WebGL offers immense potential for creating interactive graphics, achieving smooth rendering requires attention to performance optimization and efficient resource management. This article explores key strategies and techniques to ensure… Continue reading Supporting Smooth Rendering in WebGL: Best Practices and Techniques

NavMesh

Generating a NavMesh The easiest way to generate a NavMesh is using the high level generator functions from recast-navigation/generators: generateSoloNavMesh – Generates a NavMesh with a single tile. You can use this for smaller environments. generateTiledNavMesh – Generates a NavMesh with multiple tiles. You should use this for larger environments. generateTileCache – Generates a TileCache that supports temporary obstacles.… Continue reading NavMesh

recast-navigation-js

recast-navigation-js is a WebAssembly port of the Recast and Detour libraries. Recast is a state of the art navigation mesh construction toolset for games, and Detour is a path-finding and spatial reasoning toolkit. This library provides high level APIs that make it easy to get started creating navigation meshes, querying them, and simulating crowds. It also provides… Continue reading recast-navigation-js