Tone Mapping

Overview:

Tone mapping is a technique used to convert high dynamic range (HDR) images to a lower dynamic range suitable for display. In Three.js, tone mapping enhances the realism of scenes by accurately representing light and shadow.

Use Case:

Tone mapping is essential for applications requiring realistic lighting, such as architectural visualizations or photorealistic renderings.

Advantages:

  • Provides more realistic lighting effects, helping to simulate how human eyes perceive brightness and color.
  • Supports various tone mapping algorithms, allowing developers to choose the best fit for their scene.
  • Can significantly enhance the visual quality of 3D scenes by preserving details in both highlights and shadows.

Limitations:

  • Tone mapping can add computational overhead, potentially impacting performance, especially in real-time applications.
  • Requires HDR content to be effective, which may not always be available or easy to create.

Example Scenarios:

In an architectural visualization, tone mapping can be used to create lifelike lighting conditions, making the space appear more inviting and realistic by accurately portraying how light interacts with surfaces.

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